The once and future king of stylized hyper-violent video games is back. The mobile version of Mortal Kombat X, published by Warner Brothers Interactive and developed by NetherRealm, is now ready to download in the Google Play Store after a lengthy geo-limited soft launch. It features high-end graphics and a 2D fighting system based mostly on taps, swipes, charges, and other gestures, very much like NetherRealm's previous mobile fighters Injustice: Gods Among Us and WWE Immortals.
If the response to the first Episode VII trailer was any indication, pop culture is going to be positively saturated with Star Wars between now and Christmas. If you're in the mood for a take on the original classic trilogy and the other, not-so-classic trilogy, LEGO is happy to oblige.
Google's monthly platform distribution numbers are in, and there's finally a respectable showing for Lollipop. Meanwhile, the remainder of the versions ticked downward as the Android device ecosystem marches slowly into the future.
When you're hitting up the city and need to get from point A to point B, you turn to Uber. When you're looking to transport your kids, you turn to Shuddle. Fortunately, the service is now opening its doors to Android-using families.
Never heard of Shuddle? I understand. That's because it isn't available in your area (or mine either). In what should surprise no one, its drivers only navigate around the San Francisco Bay Area.
App discovery on Android Wear isn't outstanding to start with, but one thing that always rubbed me the wrong way was just how blissfully unaware you could be that an app you had installed on your Android smartphone also installed a Wear mini-app on your watch. With Android Wear 5.1, you'll live in ignorance no longer: every time a new Wear app is installed on your watch, it'll serve up a notification letting you know, just like the one above (this is also true for watch faces).
Is it a small feature? Absolutely. But it's one of those things you're happy to have when you do, and might not even know you miss when you don't.
One thing that I've always found annoying about notification management on Android Wear is that dismissal is generally handled in bulk. If an app is serving you multiple notifications, like Inbox, for example, you can't go through each of those messages and dismiss them individually. Nope, you can either dismiss all of them or none of them (unless you use a specific action that subsequently dismisses the card, eg, "Done").
Android Wear 5.1 appears to have addressed this in some apps, with the Inbox, Hangouts, and Calendar apps on Wear now allowing you to dismiss single cards from a larger stack, instead of having to swipe them away en masse.
There's a new Humble Mobile Bundle today, and that means it's time to get some cheap games and support charity at the same time. The selection right out of the gate is good, but there are more games on the way as usual. You can probably get the bundle a little cheaper if you jump on it now.
Timeful produces an iOS app of the same name that takes your calendar or to-do list and makes it smarter. The service suggests events to go along with those you create manually. I see you have a meeting at 12. How about spending the hour before working on your presentation? That sort of thing.
In a post to the official Gmail blog today, Google announced that it has acquired Timeful. Going forward, the team will now spend its time working on Google apps.
Google Calendar already creates events based on messages in your Gmail account. This acquisition shows that more expansive predictive capabilities are on the way.
Wi-Fi connectivity has been one of the real headline features for Android Wear 5.1, and rightly so: this new functionality will allow your Android Wear device to stay connected to the internet even when your phone is nowhere to be found (so long as you have a saved Wi-Fi network nearby). Here's what we've learned about the feature in using it so far, including a video primer of how to get it set up.
First things first: this feature will not allow you to use a Wear device without ever connecting it to a smartphone. An Android smartphone is still required, because things like entering the Wi-Fi network password take place on the paired phone rather than the watch itself.