We had a little early information on the Project Hera task switching system before the announcement, but now things are becoming clearer as Googlers chime in with the specifics. At the I/O keynote, Google showed Chrome adding multiple tabs to the app switcher, but that's just the start of what's going to happen in Android L's multitasking.
Ryan is a tech/science writer, skeptic, lover of all things electronic, and Android fan. In his spare time he reads golden-age sci-fi and sleeps, but rarely at the same time. His wife tolerates him as few would.
He's the author of a sci-fi novel called The Crooked City, which is available on Amazon and Google Play. http://goo.gl/WQIXBM
Have you been wondering if Google really ran out of the Galaxy S4 GPE? Well, maybe there were a few left over. That would explain the cache of devices that just popped up on eBay. Someone has acquired a number of the devices and is selling them at a steep discount. Just $499.99 for an unlocked Google Play Edition smartphone. That's $150 off what Google was selling it for a few weeks ago.
The new Google keyboard in Android L brings the Material Design aesthetic to text input, but the APK pulled from L doesn't work quite right on other Android builds. It actually breaks the keyboard for most devices. No worries, though. An XDA user has tweaked it to work correctly on (probably) all Android 4.0 and higher devices. There is one method that requires root (it's actually a ZIP file) and one that might not work on all devices that's an APK.
Should you decide to swing by the main Android website (which there is very little reason to do), you might notice something odd in the section describing the Nexus 5. It comes in "black, white, red, and yellow." Oh, really now?
Update: Google seems to have pulled down the mention of "yellow" and still hasn't responded. So, that's maybe a little suspicious. Or maybe it was just a mistake. Time will tell.
Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1. This is the cross-platform rendering API used in many games, both mobile and desktop. Android L's support for v3.1 of the standard brings a ton of new capabilities.
The images are live, and that means developers (and not developers) all over the world are getting their first taste of whatever version Android L is going to be (I assume 5.0). This is the most significant change Android has ever seen, but the version we're getting is slightly different than what Google showed off at I/O, but let's take a quick look at what we do get to play with.
Of particular interest in this video is the way the display works. When not in use, the Moto 360 display appears to be on, but very dim. So you'd be able to look at your wrist and see the time without touching it.