In the realm of dual-stick shooters, Android’s offerings seem to be plentiful. However, one company’s name stands out due to their past success: Glu Mobile’s Gun Bros is a franchise that many gamers will recognize. Gun Bros seemed to have it all: an addicting premise, no shortage of customization, and perhaps most importantly, controls that didn’t suck. I’ve played my fair share of Gun Bros, so when Glu announced that they would be releasing a similar title (only this time, with cars!) I couldn’t help but be curious.
|Matt Demers||Matt Demers is a Toronto writer that deals primarily in the area of Android, comics and other nerdy pursuits. You can find his work on Twitter and sites across the Internet.|
When I initially got my hands on a Woxom Slingshot, I couldn't have been more excited: finally, I could put the video camera on my phone to good use, since I wouldn't have to put up with wobbly images any more. Having just upgraded to a new camera, however, I found myself a bit perplexed: I mean, if I have better hardware on me right now, what use is this thing?
Kairosoft is a gaming company that has built a name for themselves on quality. Their simulation games have constantly topped many reviewers' "best of" list for Android titles, and personally they've enthralled me for many an hour.
It seems almost peculiar, though, that they've never delved too deeply into in-app payments or other models that are more prevalent on the Android platform. Kairosoft has stuck to their guns and delivered a full game for a set price, forgoing "pay to win" shortcuts in favour of good mechanics and pure fun.
Cases for my devices fall into two camps: there are cases that are merely "there," and cases that "do." The cases in the first camp usually don't serve any other purpose besides scratch/scuff prevention, and the latter group add some utility, usually in the form of bells and whistles. However useful they are, though, is typically offset by one fact: they usually look like ass.
So when I laid my eyes on a DodoCase for the first time, I had a little bit of an epiphany.
No matter how hard I try, I can never really escape the weird cycle of clicking on everything possible in an effort to get something to work instead of methodically assessing my situation and thinking about what works. Perhaps it's part personal fault and part game design, but it really frustrates me when the most efficient way of progressing is just using every item in every possible way - something will eventually click, right?
Some of my favorite mobile games for the mobile platform are of the puzzle genre, because it tends to lend itself well to the array of controls that are provided. A new THD game that just landed in the Market today, however, combines simple controls and some quirky physics to give you a unique puzzling experience.
In Sprinkle, you are put in charge of a small village's fire department, who are in turn in charge of extinguishing fires that are caused by falling meteorites.
Google TV users will be happy to know that support for the platform is finally coming soon to the Android SDK. This will allow developers to unleash their apps on all Google TVs on the market, which in turn could help manufacturers eventually push more units given the renewed interest.
Since the Google TV Market announcement at Google I/O, the platform has had a lot of road bumps in both TV network and user adoption.
I feel a little bit of an attachment to Apparatus - we were one of the first blogs to review the game, which was a nice discovery while browsing Reddit one day. I've seen the app grow and add a whole boatload of interesting features; it truly is one of the Android platform's best games.
So when we got word today that it was finally leaving beta and stepping into the world of "finished" products, I couldn't help but smile a little bit.
On paper, it seemed like a winning formula: take a bunch of cowboys, pit them against invading aliens, and see who comes out of it alive. Hot on the heels of a major theatrical release, GameLoft is releasing a Cowboys & Aliens game to the Market.
However, instead of the star-studded film (which, if you figure the $89 million earnings and $160 budget, was a huge flop), this game chooses to focus on the comic they used as source material.
ApzOrb is an update of the traditional "Snake" game that most of us have played on monochrome cellphone screens. However, instead of entertaining us with different shades of grey, this game has made color a vital part of how the game plays.
Instead of having to eat apples to extend the length of your block-snake, you seek out squares of similar colors.