David Ruddock
David's phone is whatever is currently sitting on his desk. He is an avid writer, and enjoys playing devil's advocate in editorials, and reviewing the latest phones and gadgets. He also doesn't usually write such boring sentences.

12
Mar
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Do you like killing zombies? Do you like driving cars equipped with various weapons, armor, and ramming tools a la Mad Max? Then you may already have heard of Earn To Die - a popular iOS and web Flash game that lets you satisfy both of your urges in one fell zombiecarpocalypse.

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Earn To Die's premise is simple: kill zombies, and do so with your roided-out killing machine of a automobile.

12
Mar
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I may not be world's biggest fan of runner games, but Jones On Fire is one even I couldn't ignore. The premise is simple: you're a rectangular prism-shaped fireman, saving rectangular prism-shaped cats, in a very rectangular world, from some very rectangular fire and various other rectangular obstacles.

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11
Mar
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Video editors are pretty commonplace today on Android, though few of them are exactly pretty. And even fewer are as straightforward to use as they should be. Enter WeVideo. WeVideo is actually a web-based video editing and cloud storage service, but they've expanded their reach with an app for Android, now on the Play Store in a limited beta.

You'll have to be using either a Galaxy S III, Note, Note II, Galaxy Nexus, or Nexus 4 in order to use it for the time being, though that's a prerequisite many of you likely meet.

11
Mar
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Definition: A "nightly" is a bleeding edge release that is built on a daily basis, usually at night after a full day's worth of new code has been committed.

It could oftentimes be unstable and not properly tested, lacking any changelogs, but eventually evolving into alphas, betas, release candidates, and finally stable releases.

CyanogenMod 10.1 nightlies have officially landed for the C Spire Galaxy S III and the Samsung Galaxy R, and are available at get.cm for your flashing pleasure.

11
Mar
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Update: One of our commenters, Dan, actually spoke to Amanita on Facebook, and they explained the whole situation. Tl;dr - the old Hothead version will receive updates. Here's the full answer, which confirms some of our suspicions about the falling out:

hi, we had to republished Machinarium for Android because the older version was published by Canadian publisher Hothead Games. the collaboration wasn't ideal so we agreed to end it and publish the game again ourselves.

11
Mar
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While Samsung often does do advertising right, I still don't really get what this Richie Rich-esque teaser trailer series for the Galaxy S IV is all about. Part 1 was unveiled last week, and today we've been treated to the second installment of A Boy Named Jeremy and a Cardboard Box That Says 'Unpacked' On It.

I'm guessing Jeremy and his mystical, light-producing parcel will be part of the official Galaxy S IV unveiling in New York later this week, and that there will be antics involved.

10
Mar
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Back in the day, when I was using a Nexus One, custom launchers were all the rage on Android - not using one was strange. And when I had a DROID BIONIC, I still found myself using my go-to option - ADW.ex - most of the time. Today, though, my primary device is a Galaxy Note II, and I haven't had the urge to use a custom launcher for a moment since using it.

08
Mar
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US Cellular's variants of the Galaxy S III and Note II are slated to receive OTA updates to the MB1 build, which includes a bump to Android version 4.1.2 for the GS IIII (the previous Note II update here, previous GS III update here).

The Galaxy S III's release notes indicate only two changes: the aforementioned increase in OS version, and a fix for audio when playing streaming media (this may fix a long-reported issue with Netflix playback on the device).

08
Mar
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Pixel Kingdom was a Kickstarter game project with a rather unambitious goal of $5000 in funding - a goal it met, with $800 to spare. The game was funded on February 11th, and now, a month later, has launched on Android.

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Pixel Kingdom is deceptively simple, in the best way. I often lament the state of mobile games, but PK is a refreshing effort at not taking oneself too seriously, and instead just focusing on fun.

07
Mar
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I readily admit that I'm not exactly on board with the notion that every Android app should conform to 'holo' aesthetics, or Android's 'design guidelines.' I think that such a view is inherently limiting to the creativity of developers, and ignores the fact that while there are many objectively bad ways to do software UI/UX, there are nearly as many good ways, too. And lest we forget: even Google doesn't always get these things right.

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