While earbuds and wireless headsets are an ever-expanding consumer electronic market thanks to the proliferation of smartphones, on-ear cans remain something of a niche (unless you count Beats - I don't). Even more niche than that are smartphone-friendly on-ear headphones. And somewhere between particularly obscure red wine varietals from Germany and Super Audio CDs lies the selection of specifically Android-friendly wired on-ear headphones. (Not really, but I wanted to make a ridiculous analogy.) The point is, if you're looking for wired on-ear headphones with Android in-line controls, your options aren't exactly endless.
|David Ruddock||David's phone is whatever is currently sitting on his desk. He is an avid writer, and enjoys playing devil's advocate in editorials, and reviewing the latest phones and gadgets. He also doesn't usually write such boring sentences.|
It's time for the Android Police Week In Review, where I lay out a smorgasbord of delectable news-bites for your reading pleasure. You can catch a lot of this appetizing information on our weekly podcast as well, which airs live every Thursday at 5PM PST, at androidpolice.com/podcast. There's an IRC channel there, too. We might even use it occasionally.
- Ron reviews the Samsung Galaxy S III: and it's surprisingly adequate.
After an injunction hearing earlier this week, Judge Posner has issued his final decision on whether to throw out the Motorola v. Apple case. The result? You're (both) outta here.
Judge Posner dismissed both parties' cases with prejudice earlier this evening (meaning Apple and Moto cannot refile against one another on these issues in any other federal court). Apple will, of course, appeal.
Posner's feeling on Apple's insistent demand for an injunction against Motorola's smartphone products was summed up best by the following excerpt from the decision:
And while the patents themselves (or some of them at least) may well have considerable value, after the claims constructions by Judge Crabb and myself and after my grants of partial summary judgment only a handful of the original patent claims remain in the case; infringement of that handful may not be a source of significant injury past, present, or future.
I didn't pick the title. Anyway, welcome back to another edition of the Android Police podcast, this week with super-special guest Ron Amadeo. He writes here, in case you didn't know. Be sure to catch us live every Thursday at androidpolice.com/podcast too!
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- Verizon is at it again, giving more people in more places 4G LTE service.
The portable Bluetooth speaker market is rapidly heating up, and one of our favorite designs in recent memory in the super-portable range was the Geneva Model XS. It's sleek, minimalistic, and so retro. Unfortunately, one crippling design flaw (along with some strange control choices) means this $250, almost art-like speaker / clock-radio just doesn't work in the real world.
The flaw? The hinge on the outer case is made of like, paper-thin plastic.
As the person that reviewed both of these devices, the Thrive and Thrive 7, here at Android Police, I felt something of a responsibility to post on this matter. On its community forums, a Toshiba rep issued the following statement on the status of the Ice Cream Sandwich update for its Thrive tablets:
Samsung has just dropped the source code for the Sprint version of the Galaxy S III, and it's available on Samsung's open source web portal here. Samsung has been surprisingly on-point with getting source code for the Galaxy S III here in the US, ensuring that custom kernels and ROMs will have the maximum amount of tweakability available to tinkerers from the likes of RootzWiki and XDA.
Back at the announcement of the Galaxy S III, many people were quick to note that Samsung disclaimed the availability of the Exynos quad-core processor powering the beast as contingent on certain issues of geography. And then we learned that, for reals, the US versions of the Galaxy S III would be shipping with Snapdragon S4 dual-cores onboard - the MSM8960 chipset, to be precise.
And that included T-Mobile's version, which many speculated (myself included) might be the only Exynos-packing Galaxy S III to make its way to the US of A.
According to a press release just sent out by Amazon, the company's Appstore will be headed to Europe this summer as rumored, though only to five countries to start. The United Kingdom, France, Germany, Spain, and Italy will all be getting access to Amazon's Appstore in the coming months, and developers can head over to the App Distribution Portal to get started on certifying their apps for distribution in those countries right now.
Update: I've refined a few of my points in this article to focus less on the whole "how much it costs to make a video game" angle, because I'm not exactly an expert on project funding. I think the point I'm trying to illustrate about Kickstarter as a whole is now clearer, and articulated in a more generally-applicable manner.
Note: This piece is of tangential relation to Android (and it grew more tangential as I wrote it), but the game in question is a joint Kickstarter venture promising an Android game, M.U.L.E.