As the person that reviewed both of these devices, the Thrive and Thrive 7, here at Android Police, I felt something of a responsibility to post on this matter. On its community forums, a Toshiba rep issued the following statement on the status of the Ice Cream Sandwich update for its Thrive tablets:
|David Ruddock||David's phone is whatever is currently sitting on his desk. He is an avid writer, and enjoys playing devil's advocate in editorials, and reviewing the latest phones and gadgets. He also doesn't usually write such boring sentences.|
Samsung has just dropped the source code for the Sprint version of the Galaxy S III, and it's available on Samsung's open source web portal here. Samsung has been surprisingly on-point with getting source code for the Galaxy S III here in the US, ensuring that custom kernels and ROMs will have the maximum amount of tweakability available to tinkerers from the likes of RootzWiki and XDA.
Back at the announcement of the Galaxy S III, many people were quick to note that Samsung disclaimed the availability of the Exynos quad-core processor powering the beast as contingent on certain issues of geography. And then we learned that, for reals, the US versions of the Galaxy S III would be shipping with Snapdragon S4 dual-cores onboard - the MSM8960 chipset, to be precise.
And that included T-Mobile's version, which many speculated (myself included) might be the only Exynos-packing Galaxy S III to make its way to the US of A.
According to a press release just sent out by Amazon, the company's Appstore will be headed to Europe this summer as rumored, though only to five countries to start. The United Kingdom, France, Germany, Spain, and Italy will all be getting access to Amazon's Appstore in the coming months, and developers can head over to the App Distribution Portal to get started on certifying their apps for distribution in those countries right now.
Update: I've refined a few of my points in this article to focus less on the whole "how much it costs to make a video game" angle, because I'm not exactly an expert on project funding. I think the point I'm trying to illustrate about Kickstarter as a whole is now clearer, and articulated in a more generally-applicable manner.
Note: This piece is of tangential relation to Android (and it grew more tangential as I wrote it), but the game in question is a joint Kickstarter venture promising an Android game, M.U.L.E.
Come one, come all [Google I/O attendees] - the official I/O app is now available in the Play Store. It includes maps, event schedules, the conference agenda, and detailed information about all sorts of devvy stuff. Oh, and this year you can play back various "I/O Live" talks and events straight to your 3.0+ tablet. Awesome. In addition, Google will be open sourcing the whole app once I/O has ended.
Owners of Archos' G9 series of tablets should be receiving an update today, bringing the software version of their devices to 4.0.7. The update contains mostly bug fixes, but also enhances graphics performance:
- Applications: fix no audio when launching video capture impacting applications like Skype
- Display: graphics performance enhancements
- Hard drive based products: avoid potential loss of hard drive when 3G USB port is switched on with no peripheral attached
- Wi-Fi: fix some more disconnect cases happening on some access points
Archos has been fairly consistent about updating the devices regularly - the last OTA update went out just over a month ago.
I want to ask everyone a question - well, everyone who owns an Android tablet, that is - how often do you instinctively reach for it, as opposed to your phone or laptop? I don't care what the reason is, I'm just genuinely curious how much of a "tweener" role your Android tablet has taken in your life. And after you read this editorial, share that story with me in the comments, because I'd really like to have a discussion with people on this.
Have you been annoyed by the "SmartSync" battery-saving feature found on HTC's newest phones? If you're not familiar with this aspect of Sense 4.0, that might make, well, sense. HTC has been fairly quiet about how exactly its battery optimizations in Sense work, but SmartSync is a big part of it, especially when it comes to saving juice overnight.
All Sense 4 phones (HTC One X, XL, S, V and EVO 4G LTE) utilize this feature to reduce battery consumption in the wee-hours, specifically from 12AM to 7AM.
Update: According to HTC, this problem is currently only affecting the Tegra 3 (international) version of the One X - not the Rogers/AT&T One X or international One XL. HTC advises those affected to contact customer support, though the channel through which you purchased your device is a good bet as well, especially if it was from a carrier or brick and mortar store where they can exchange the unit immediately.