Unless you absolutely despise games, you've probably noticed Unreal Engine is sort of a rock star among game development platforms. Not only is it capable of rendering some profoundly gorgeous graphics, it can do so on virtually every major desktop and mobile operating system available. Today, Epic Games is releasing Unreal Engine 4.4 with some new tools for building animation and behavior models, additional rendering features, improved support for Android and iOS, and even some free stuff in the content marketplace.
Last week, Google pushed out an update for Google Search, bringing the version number up to 3.6.13. While it added support for deep linking into apps and a few more of the bits to make hands-free operation a little more convenient, most people probably felt like they didn't get too much out of this update. As it turns out, we found one more addition that might interest a few more people.
A couple of days ago, Google fulfilled its obligation to prevent me from sleeping by releasing a stack of newly updated apps for me to examine. Some of them were pretty straight forward, like the latest version of Android Device Manager, and others turned out to be pretty mind-boggling. That's how the YouTube update turned out. The apk grew by 2 MB, and Google certainly packed in quite a bit, but many of the additions don't make much sense.
One last app came rolling in at the tail end of update Wednesday. This time, we've got a relatively small update to Android Device Manager, Google's answer for lost or stolen phones. The changelog hasn't been posted on the Play Store, but a quick teardown told us everything we needed to know. There's a new callback feature that makes contacting the owner a one-touch operation.
Reports began circulating over the last couple of days about an OTA update making its way out to owners of the LG G Watch, bumping the build number from KMV78V to KMV78Y. No official changelog has been posted for the update, but it looks like its main purpose is to fix the growing problem of corrosion buildup on the exposed POGO pins located on the back of the smartwatch.
Photos collected by Ariel Ruff.
Google I/O 2014 has come and gone, but that doesn't mean great stuff from the conference isn't still coming out. The companion app used by thousands of attendees -and hundreds of thousands of fans and followers- has been open sourced! Code for the I/O app is meant to serve as an example of best practices for Android developers, providing fully functioning implementations of the latest design principles, UI controls, networking code, and more.
The Google Play Developer Console has undergone some pretty major changes over the years, including a complete overhaul 2 years ago. While the improvements continue to make for a more powerful and usable tool, some developers still find areas where it could be better. Google's engineers don't have time to build everything for everybody, but a new version of the Google Play Developer API makes it possible to build quite a few things for yourself.
Google's announcement of Android TV made it clear that a final product wasn't ready for store shelves, but it was certainly getting close. While Google is finishing up the software and hardware for an official release later this year, developers have been invited to begin work on their own apps. For most, that means firing up an emulator to test on, but a few have also been granted access to a preview device called ADT-1.
Big things are happening for the smallest of Android devices. Over the last month, we've seen several attempts to extend the capabilities of Android Wear, some have worked out, while others haven't fared so well. Most of the activity has come in the form of 3rd-party apps, so there hasn't been much action for dedicated modders. That is, until today. Team Win just posted its first official custom recovery for the LG G Watch (dory).
The Google Glass developers are at it again; they keep coming up with new ways to burn through that tiny battery. Today, the Glass Development Kit changelog was updated to detail the addition of USB webcam support for developers looking to add access to views outside of the standard forward-facing perspective. Webcams must be attached via On-The-Go (OTG) cable, and Plug 'n Play isn't supported, so Glass must be rebooted before the attached camera can be recognized.