Shortly after the release of Samsung's Galaxy Note 4, owners were dismayed to learn their new phone was unable to mirror its screen to a Chromecast. No other Google Cast apps were affected, but plenty of people still wanted screen casting. Well, it took about a month, but this oversight has finally been remedied. The Note 4 has been officially added to Google's list of devices with support for screen casting.
When it comes to software development, there are two very distinct camps on the subject of tools: those who prefer to keep it simple with just a text editor and a compiler, and then those who go straight for a fully-featured IDE with all the bells and whistles. For more than a decade, the undisputed champion of IDEs is Microsoft with its assorted versions of Visual Studio. Having come from years of work on Visual Studio, nothing pained me more than the first (several) times I started up Eclipse.
Have you felt the draw to get into app development, but didn't really know how to get started? Google wants to make things a little easier with a brand new guidebook that's meant to get developers on the right path. The Secrets to App Success on Google Play is an 81-page eBook that outlines the process and best practices for developing and submitting your software to the Play Store, and hopefully make some money on it.
Google's developers are notorious for including little jokes and easter eggs throughout all of their products. When your job consists of writing thousands of lines of code and testing obscure bugs, you're going to lose your mind without some kind of outlet. We usually see their sense of humor show up in Google Doodles, easter eggs, and even in the occasional bug report.
This time we're diving straight into the Android SDK to check out a function called isUserAGoat.
Over the last few years, few topics have been more hotly contested by Android users and developers than how SD cards are handled by the OS. Back in February, I discussed some of Google's changes during the transition from Android 2.3 to 4.0, and then how more recent policy changes ultimately led to 3rd-party applications losing most of their access to removable storage. By the time I/O came around, Google acknowledged that KitKat's newly added Storage Access Framework still didn't offer enough range for apps to get their work done.
Early yesterday, Google began pushing the complete source code for Android 5.0 Lollipop to AOSP. The code drop was so large that the operation continued to run through the night and into the following day. But, it is finally done. For those that are determined to compile their own build of Android, it's a good time to get your downloads started. However, for the rest of us that are just interested in a more detailed list of changes than what Google has already shown to us, we can turn to the developer changelog generated by Al Sutton of Funky Android.
No release of Android feels complete until it's sitting in AOSP. The time has come and Google is now uploading Lollipop to the Android Open Source Project. That's every line of code, every resource, and every config file – the result of a year of work by Google's crack team of developers. Given the likely size of this release and everything we've seen in the past, this code dump could take several hours to complete.
When it came time to think about writing a “What We Use” post last year, I was still somewhat new to the AP team and I had just learned that I was about to be the new Teardown guy, so I took a pass on attempting to compile my entire toolset in a single article. I can’t say that I’m any more prepared to do one this year, but I couldn’t resist joining in on the fun.
When the 4.4W.2 firmware version began rolling out a few days ago, it became possible to swipe down on the top-most card to show an unobstructed view of your favorite watch face. This still left Wear with the irksome tendency to put a card preview back on top when a new notification came in. Not only did the W.2 update give us the ability to hide that card, but there's also an option to keep new cards from getting in the way.
Have you felt the call of video game development? Maybe you've seen some game featured in the news and thought, "That sucks, I can do way better." Well, put your money where your mouth is and prove it. StackSocial is giving customers the opportunity to name their own price and pick up two courses offered by Udemy on the topics of game development and design, or pick up two additional courses by beating the average price.