It's no surprise that Google's latest update to our favorite operating system is in instant demand amongst power users and enthusiasts. Without fail, the people eagerly installing 4.3 are frequently the same ones who consider root privileges a necessity for a good Android experience. Unfortunately, it seems a wrench has been thrown into the works when it comes to exposing ultimate access, and people are experiencing more than a few hiccups because of it.
When it comes to beautifying your phone, most of the options involve complicated modding procedures, installing sketchy software, or spending entirely too much time shuffling through configuration screens. Sometimes, all we need is a low maintenance option that does the hard work for us. To that end, Sparky Lock Screen is determined to deliver an ultra-fast, incredibly simple lock screen replacement that looks great without making you work for it.
Simplicity is obviously the driving force behind Sparky.
It's hard to deny that Android Studio has been a big hit since its announcement at Google I/O this year, and despite the "Early Preview" moniker, developers have been flocking to it. Yesterday afternoon, version 0.2.0 was announced through the Android Developers account on Google+. The new version brings several bug fixes and updates to the IntelliJ IDE, Lint, Gradle, templates, layout rendering, and more. While the list of new features is relatively sparse, what has been added it pretty cool.
Hot on the heels of Bluebox's disclosure of the "Master Key" exploit, a Chinese blog has posted details of a similar vulnerability. This attack also sidesteps a bug in the signature verification step and allows seemingly innocent APKs to include a potentially dangerous payload; and like its brethren, Google has already patched the flaw and posted it to the Android Open Source Project (AOSP). The information comes to us from a China-based group (or possibly individual) calling itself the Android Security Squad.
Scary tales about Android malware have been told since before people started guessing what dessert name would start with the letter 'D' (it's "Donut," in case anybody has forgotten.) Most of those claims came and went, amounting to little more than ghost stories. Unfortunately, there are a few real ghouls and goblins for which we should be afraid. Back in February, one such monster was discovered lurking about that allowed modified APKs to be installed on your device while successfully side-stepping the cryptographic signature used to prevent that very thing.
Falcon Pro users have had a front-row seat to quite a bit of drama over the last few months. The events started when the app struck its 100,000 user token limit, which lead to the developer to reset user tokens in an effort to reallocate them to active users. Eventually, all of the tokens were consumed again, in part to the addition of multi-account support, and another "reset" was announced.
The first rule of Fight Club, is you don't... Wait, that was Project Mayhem? Oh, and this one is Project Anarchy. So many great movie jokes ruined because somebody gave this thing the wrong name. Alright, let's just be serious for a minute.
If you're a gamer, you've probably heard of a little company called Havok. You may have even heard of a few games using its Physics engine like Battlefield 3, BioShock (1 & 2), Assassin's Creed (all of 'em), Elder Scrolls V: Skyrim, and a few hundred more.
As Android users and enthusiasts, we sometimes find ourselves curious about the continuously evolving interfaces in Google's ecosystem. Over the years, there have been a number of changes to the Play Store, once known as the Android Market, but we've never had the pleasure of learning how some of the big design elements came to be. This week, Nick Butcher and Roman Nurik of Android Design in Action invited a couple members of the Android design team, Marco Paglia and Owen Otto, to share details about their process.