When we got our first look at Samsung's Note 10.1 with S-Pen at Mobile World Congress back in February, it was packing a 1.4GHz (presumably Exynos) dual-core processor and oversized S-Pen. And, unlike its little brother, it was also lacking a place to store the S-Pen in the tablet. A few weeks after that, rumors began surfacing that Samsung had taken the Note 10 back to the lab to swap the dual-core processor for a quad-core variant, as well as add a place to store the S-Pen into the chassis of the device.
By now, you've probably heard about NVIDIA's Kai platform. However, it hasn't been entirely clear what Kai actually is. Is it a tablet? Or a specific chipset? If so, can it be used in other devices? NVIDIA recently posted on its blog more details about Kai that answers those very questions, as well as touches on the possibilities of where Kai can be used.
First off, Kai is neither a specific piece of hardware, nor is it a software configuration.
Last week, ASUS released a couple of videos teasing its announcements for Computex 2012. Given the contents of the videos, our first guess was that the company would be announcing a dual-boot Windows 8/Android tablet. And we were right... kind of.
It is a dual OS device - but it's not exactly dual-boot, nor is it exactly a tablet. It's an all-in-one 18.4" desktop that can seamlessly transition between Windows 8 and Android 4.0.
We already know that the Galaxy S III is coming to five major carriers in the U.S., and T-Mobile just dropped all of its plans into the public lap. Here's the skinny.
Aesthetically, this device not only looks identical to the international version, but also like what we've seen from the other U.S carriers thus far. Internally, T-Mo's GSIII will also match the other U.S. variants of the device: 4.8" 720p Super AMOLED HD display, 1.5GHz dual-core Snapdragon S4, 2GB of RAM (!!), and Android 4.0.
Last night, Samsung announced that the Galaxy S III would be available on five different U.S. carriers: Verizon, AT&T, T-Mobile, Sprint, and U.S. Cellular. Each carrier's individual PRs have already begun rolling in, so we're starting to get an idea of when we can expect this device to hit the states; for Big Red, pre-orders will begin on June 6th promptly at 7 AM EST.
Aesthetically, the device doesn't deviate from its international counterpart, and according to these press shots, looks exactly like our leak from last night.
Oh. My. God. Madfinger games - the same game dev firm that brought us Shadowgun - just announced a new game for Tegra 3 devices called Dead Trigger, and it looks amazing.
Awesome graphics? Check. First-person shooter action? Check. ZOMBIES? Check. This game has it all!
It has all the features that you would expect from Madfinger:
- Stunning graphics with advanced lighting and post-process effects
- Full 3D characters and environments with an unprecedented level of detail
- High quality 3D audio and a lively music soundtrack
- Character animations recorded using high-end motion capture
- Intuitive controls
- Spectacular ragdoll effects
Unfortunately, there's no word as to when the games is expected to release, only that it'll be hitting the Tegra Zone "soon."
And soon can't come soon enough.
If there are two things that go together like peas and carrots, it's fast cars and killing people. In a virtual world, that is. We don't condone the killing of actual people here at Android Police.
If these are two things that you just can't get enough of, though, then the upcoming remake of the 90's classic Carmageddon is sure to put a smile on your face. It certianly did mine.
Cruzerlite, the company behind the kickass Androidified gel case, has come a long way over the last several months. Instead of just offering a couple of different cases for one or two devices sold exclusively through Amazon, they now offer several cases for over a dozen different devices. To go along with their newly expanded case lineup, they've also launched an all-new website. In fact, their new site is one of the best that we've ever seen for a small company.
Gaming on Android has come a long way since the early days - we're even starting to see console-quality games show up for certain devices. However, there is one major shortcoming: touch controls, for the most part, are complete crap. They're a little more manageable on a device like a tablet, but they're downright unusable on a smartphone.
The solution? A controller. This is becoming a more and more widely adopted feature, thanks to things like the Zeemote.