Long ago in the far-off time of last year, NVIDIA announced a handful of current and last-gen console titles would be released for the Android TV-powered SHIELD. It took a long time, but eventually most of the promised high-profile games came along, including Metal Gear Rising, Borderlands: The Pre-Sequel, and War Thunder, but one of the more long-standing franchises was still a no-show before today. Capcom's Resident Evil, or at least the fifth entry in the main series, is available on the SHIELD TV right now.

[EMBED_YT]https://youtu.be/hVL8ALrktS8

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"Fifth" is relative here. Between the Resident Evil Zero prequel, the Code Veronica side story, various spin-offs like the Game Boy and rail shooter editions, and the general sprawling madness that all ultra-popular console series seem to inspire, Resident Evil 5 might actually be the fourteenth entry in the zombie-killing horror series. It originally came to the PS3 and Xbox 360 back in 2009. The story (such as it is) takes place in the Resident Evil universe and stars series regular Chris Redfield and newcomer Sheva Alomar as they investigate an arms deal that devolves into a zombie outbreak in sub-Saharan Africa.

Gameplay is inherited from Resident Evil 4, the first entry in the series that featured full 3D movement and over-the-shoulder shooter controls. Players advance through the admittedly nonsensical plot (something of a staple of the series at this point) trying to survive waves of the infected and the occasional boss battle interspersed with cutscenes. Graphics were cutting-edge in 2009, so the Tegra X1-equipped SHIELD TV should be able to handle them fairly easily. What might not be so easy is finding the whopping 5.5GB of free space to store the game itself.

At the moment the game is $9.99, though it will go up to $15 at some point. It isn't compatible with any other hardware, including the SHIELD Portable and SHIELD Tablet.

[EMBED_APP]https://play.google.com/store/apps/details?id=com.nvidia.residentevil5[/EMBED_APP]