HTC raised more than a few eyebrows when it announced the Vive, a VR headset that ostensibly competes with the more well-known Oculus Rift. But far from being some one-off excursion like the Re Camera, the Vive has gained critical acclaim from those who've had access to its pre-production developer units, and HTC's partnership with Valve gives the company an in with one of the gaming industry's most influential players. At CES 2016, HTC revealed a new model, the Vive Pre, with some very interesting additions to the original.

On top of some ergonomic adjustments for more comfortable wear, the Vive Pre adds a front-facing camera to the design, which allows for easy viewing of the real world without having to remove the headset. (If you're planning on an hour-long session of VR gaming, it might come in very handy.) But in addition to practical considerations, the camera should allow for some interesting interaction between the real and virtual worlds. Along the same lines, the press release announcing the new model mentions "room-scale technology," which could be integrated into virtual experiences or simply warn the user when he or she is about to smack into a wall.

The smaller headset features adjustable foam and rubber inserts and a redesigned strap system for a better fit, and the internal screens are now brighter. The hand controls have also been adjusted, with rechargeable batteries, haptic feedback, and an improved design for more comfortable extended use. HTC isn't planning a retail rollout until April (and there's no word on price or a distribution system for games, though Steam would be the obvious choice). 7000 units will soon be made available to prospective VR developers.

PRESS RELEASE