09
Jul
ic_launcher

Being completely covered in blue (or greenish blue, whatever) fur is not enough for Leo, the protagonist fluffball in Leo's Fortune – he also has a stylish mustache. Leo was a well-off ball of fuzz when suddenly bam. All his gold was stolen. The thief made one mistake, though. A trail of coins could lead Leo to his fortune, but only if you can navigate this lush world brimming with danger.

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Gameplay

At its most basic, Leo's Fortune is a side-scrolling platformer with a few physics-based puzzles. This has been done before, but the clever and often amusing nature of this game makes it stand out. Each level has a variety of obstacles and traps that you must contend with, all the while picking up gold. You can advance to the next level simply by finishing, but there are three optional challenges in each level – collect all the gold, don't die, and complete it in a certain time. Each objective grants you a star, which combine to unlock special bonus stages.

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The puzzles in Leo's Fortune are incredibly fun, but maybe a little too easy. I find myself getting excited when Leo intones, in his non-specific eastern European accent, "Ah, it's some kind of puzzle." You might have to move some boxes from one place to another to activate a lever, or use your own mass to control a machine that moves weights around for you. It's mostly about moving mass from one place to another, but there's usually a neat twist unique to that section of the game.

It's not all puzzling in Leo's Fortune. Some levels are heavy on platforming and avoiding dangerous spiky objects. It takes a little practice to control Leo's near-weightless jumps, but you'll get it figured out. After getting comfortable, you can skip through levels, barely touching the ground.

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The story isn't terribly deep, but it serves as sufficient background across the game's 20 campaign levels. Much of the tale is laid out at the beginning when you first load up Leo's Fortune, but the game is actually using this opportunity to download additional resources while you're occupied. That's pretty smart.

Controls

It can be annoying to play a precision platformer with touchscreen controls, but Leo's Fortune is pretty forgiving. A small miscalculation isn't always going to send you tumbling into an abyss or drop you on to a floor of spikes. I mean, it will sometimes, but it's possible to recover by puffing up like a balloon and maneuvering out of danger.

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You get around by sliding left and right on the left side of the screen. Leo doesn't walk, or even roll. He just sort of... goes. Dragging up on the right half of the screen inflates Leo like a beach ball, which is essentially a jump. Dragging down lets you dive downward at an accelerated rate to depress switches and levers. These controls also work for managing your depth in the game's underwater sections. And I should point out, the underwater sections are excellent (it's easy to make underwater platforming annoying, just ask Sonic).

I like the swipe controls, but there are also buttons you can enable. The nice thing about the default control scheme is that you can't miss the buttons because there aren't any. That's a nice thing to have in a platformer.

Graphics

I want to hug Leo. He looks like the softest ball of fluff in the universe, and keep in mind this is a game. It's really incredible how real these graphics look. The textures are amazingly detailed and there's not a hint of aliasing to be found. The realistic rendering of lighting and weather add to the experience immensely as well.

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I'm also impressed with the effective use of layered backgrounds and foregrounds to create a feeling of depth. It's easily one of the most polished visual experiences on Android. The devs get a big thumbs up for supporting immersive mode on KitKat as well.

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There aren't a ton of levels, so the environments are quite distinct as you move through the game. You don't have a chance to get bored with any particular look or style of traps, because things are always evolving. It almost feels wrong to complete the time-trial objective in each level because the amazing, detailed environments in Leo's Fortune are meant to be savored.

Should You Buy It?

Leo's Fortune comes out tomorrow (July 10th) and will cost $4.99. Happily, that's it. There are no in-app purchases with which to contend. If all you care about is finishing the game, Leo's Fortune will take a few hours to beat. There is no limit to the number of times you can kick the bucket, and it has only 20 levels. The challenge comes in collecting all the stars, which is not easy. There is also a hardcore mode that includes no extra lives, so a single death starts you back at the beginning.

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device-2014-07-09-144546

Already showing up on Android TV!

This is very close to the perfect touchscreen platformer, so it's definitely something you should consider picking up. I'm not too concerned about the somewhat easy puzzles, but I wish there were more levels in Leo's Fortune. The game is so insanely gorgeous, I just want more of it. I hope someone steals the furball's gold again.

Ryan Whitwam
Ryan is a tech/science writer, skeptic, lover of all things electronic, and Android fan. In his spare time he reads golden-age sci-fi and sleeps, but rarely at the same time. His wife tolerates him as few would.

He's the author of a sci-fi novel called The Crooked City, which is available on Amazon and Google Play. http://goo.gl/WQIXBM

  • firesoul453

    I love it when developers let you just buy a game! No pay to win stuff!

    • black

      The down side is you may end up buying a game that lasts a day. They should make the app free with a few levels, then a one time in-app purchase to unlock other levels. Then you'll know what you're buying.

  • http://www.androidpolice.com/ Artem Russakovskii

    As someone who doesn't play mobile games much, I found Leo's Fortune pretty incredible. It reminded me of Badland, but it's a lot more interesting and involved, IMO. It's relatively short, but each level is a masterpiece.

    Worth every penny.

  • http://tonybullard.com/ Tony Bullard

    It's become a breath of fresh air when a game actually costs a few dollars, and you know that's the end of it.

    • Kenny O

      This. I wish more people thought like this. I would gladly spend 5 even 10 dollars to play a great game as much as I want and not have to either bother all of my friends or be hounded for extra money.

    • Fexlom

      They could put in IAPs later for extra content.

      • h4rr4r

        And I would never buy anything from them again.

        • http://twitter.com/phonecount StalkyTheFish

          IAP for additional level packs is fine in my opinion, but this is the _only_ permissible kind of IAP.

          • h4rr4r

            Nope, if you want to add levels put out a second game and stick it in the store.

          • My name is….

            And then complaint why they didnt just update their first game?

          • h4rr4r

            Please learn to write English.
            Sequels to popular games are expected.

          • http://rootzwiki.com/news Max M.

            Try not to be a dick.

          • h4rr4r

            Asking someone to write in intelligible sentences is not being a dick.

          • My name is….

            Of course it is, did it ever cross your mind that i am not a native speaker?

            As far as i am concerned my sentences were comprehensible enough.

          • h4rr4r

            Nor, is it mine.

          • My name is….

            Now, that is what i call proper English!

          • http://rootzwiki.com/news Max M.

            Did a one letter typo throw you off that much? If that's such a problem, then please learn to read English.

          • http://www.modminecraft.com/ Nick Coad

            100% agreed. There's nothing wrong with level packs. It's no different to expansion packs for PC games.

    • http://www.modminecraft.com/ Nick Coad

      Amen. I thought this with the "Ministry of Silly Walks" game as well. It's an endless runner so immediately I predicted all kinds of ridiculous IAPs. But nope, I was happy to be proven wrong. A buck or two to buy and then that's it.

  • http://www.fullmoonblog.com/ Flatlinebb

    On my screen, Leo looks green. Is my color out of balance?

    • Derek B

      He's definitely closer to green than blue on all of my devices and computer.

      • Fatal1ty_93_RUS

        He actually seems to be in the middle, but to me it looks somewhat teal

    • h4rr4r

      Looks green here too.

    • Andrew

      Maybe in real life he's more of a bluish color.

    • Fatal1ty_93_RUS

      AMOLED?

      • h4rr4r

        Even on my IPS monitor he is clearly green.

    • http://www.androidpolice.com/ David Ruddock

      A few options.

      1.) You're slightly colorblind (very common in males).

      2.) Some of us are slightly colorblind.

      3.) We have different definitions of greenish-blue vs. blueish-green (probably most likely, color definitions are not totally uniform).

      4.) Your monitor or screen is out of balance (unlikely to be so out of balance as to cause such a discrepancy).

    • http://www.modminecraft.com/ Nick Coad

      He's clearly bright orange.

  • h4rr4r

    No IAP?
    Sale made!

  • Fatal1ty_93_RUS

    Ooh, this is the one they showed during I/O on Android TV, right?

    • Andrew

      Yeah I kept trying to find it! Looks awesome.

    • http://www.fullmoonblog.com/ Flatlinebb

      I talked to them via Twitter and they said it would be available "soon" after the I/O. Glad to see they finally pulled the trigger.

    • http://www.androidpolice.com/ Artem Russakovskii

      That's the one.

  • thelionk

    Controller support?

    • http://www.androidpolice.com/ Artem Russakovskii

      Should be because it should be compatible with Android TV. But we'll have to test that when it launches.

      • Kashmieer

        Haven't you?

        • http://www.androidpolice.com/ Artem Russakovskii

          I haven't, don't feel like messing with sideloading it to Android TV. I'll see if it shows up in the game list tomorrow.

  • David

    The game looks well made, I was about to comment on how no IAPs is great. (Sorry about the previous post, I was being marked as blocked from Android Police, and I don't know why).

    • Andrew

      Well this is awkward...

    • TrOpAzR

      Let's ask Artem. @archon810:disqus is David blocked from posting here?

      • David

        Now it worked, so all is well. Just in case anyone is curious:
        https://plus.google.com/102549558923356422066/posts/3Ae19ZYE3vd

        • http://www.androidpolice.com/ Artem Russakovskii

          Are you using the Chrome SPDY proxy thing? It changes your IP which you can then share with spammers. I can check if you post the IP as reported by the affected browser here.

          Or you've misbehaved and someone banned you, there's also a chance of that.

          • David

            Nailed it. I had Chrome bandwidth saving feature enabled. And here I was blaming Disqus because of their share of other errors.

            My bad.

  • https://jeffmitchell.me Jeff Mitchell

    Yeah, underwater sections in Sonic are just teh awful. Mega Man (2-6, 9, 10) did a pretty good job.

    • http://www.modminecraft.com/ Nick Coad

      I'm glad I'm not the only one frustrated by the water levels in Sonic.

  • http://nopenopenope.nope Ryuuie

    No IAP? $5? No IAP? July 10th? No IAP? That's close to my birthday. I'm buying this.

    Did I mention no IAP?

    I hope the dev is reading this because they need to know how awesome they are for, once again, NO IAP.

  • alacrify

    Sounds great, but buying just to support the no IAP. Thank you devs!

  • alexcue

    Question, does this have Google Play Games support, with achievements and the like? I've been playing Hitman:GO and BLEK, and enjoying getting all the achievements lately. EDIT: Cloud Saves? I could definitely enjoy using my N7 at home and phone on the go.

  • BoFiS

    But does it work with gamepad or keyboard controls as well?

  • Kazahani

    Do we have a play store link? Anybody? DON'T MAKE ME SEARCH FOR IT MYSELF GOSH!

    • Matthew Fry

      It's not out till tomorrow.

    • mewikime

      Not on sale til tomorrow

  • Francois Roy

    You guys need to systematically say if a game is controller-compatible or not.
    ..
    ..And PLEASE dont tell me you dont have any controller. You're testing games. Get one.

  • Matthew Fry

    I have mustache envy of this... fur thing.

  • tdurden64111

    No IAP?? LOL PASS!

  • A_Noid

    No, Teal is accurate. Look at the 2nd picture, he is sitting on a green moss covered rock. He's more blue than green.

  • JG

    Is this the same game they were playing at i/o or is this a sequel to that game?

    • Arthur Jolivet

      It is the same, but they spoke of GPGames "Quest" and where is it ??

  • Sir_Brizz

    I thought this game looked neat during I/O, so I tried to buy it. REJECTED. I looked at the videos though and knew it was coming so I'm glad it's about here.

  • http://www.modminecraft.com/ Nick Coad

    I wonder if Android Police could start mentioning in reviews (especially for platformers) whether the game supports controllers or not. They seem to be slowly gaining traction and it'd be cool to know if this game, for example, works with a controller or not.

  • Romdude

    First impression, what is Oscar the grouch doing with a moustache.

  • Lilly Fernandes

    Leo's Forune is good I played it on my friend's phone but i probably wont be downloading it because i dont wanna pay. I think IAPs r better. I think you should review this game http://bit.do/foodrun . Everyone around me is talking about this game all the time.

  • Samyak Ranjan

    You might want to add the PlayBoard/GP widget now that the game is out.

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