Last December, Google announced LiquidFun, a cross-platform physics engine developers could use to create realistic gaming experiences. Now, as a part of Google Developer Day at this year's Game Developers Conference, the company has released version 1.0 out into the wild. It's also provided no shortage of videos demoing what the project is capable of.

[EMBED_YT]https://www.youtube.com/watch?v=yXLmdu810BQ

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[EMBED_YT]https://www.youtube.com/watch?v=VJ_gPhHz3hI

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[EMBED_YT]https://www.youtube.com/watch?v=QVDmDhu-bvg

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LiquidFun is coded in C++ and based on Box2D, so developers can use it on any platform with a C++ compiler. Stable releases are available for download on github, as is the source code. Google has provided instructions for building the library, example apps, and unit tests for Android, Linux, Mac, and Windows for developers ready to dive in. You can hit that information up at the link below.

LiquidFun home page

Source: Google Developers Blog