17
Mar
11

There are definitely a few features lacking in the way paid content is handled in Google Play – gift codes and free-to-paid app transition, for starters. According Google's GDC announcement, the company isn't addressing those issues in particular, but some other features are coming to Google Play in the form of some new developer options and support for in-game gifts.

screenshot_gdc_2014_blog_post

The most user-facing change is the new "game gifts" feature. This will allow you to send items to friends within a single game ecosystem. So, if you're playing Candy Crush Saga (for some reason) you could potentially send a lollipop hammer to someone in your circles. Google Play Games will also support sending gifts through regular player search. Developers will likely need to add support for this process before you can use it.

We checked with Google just to make sure, and game gifts are not tied in with in-app billing or regular store purchases at all. It's not the feature we've all been waiting for, so it's an interesting direction to go. Gifts of this sort don't seem like a in-demand feature, but perhaps this indicates more gifting-type stuff is on the way. Along with this change, the previously announced game categories will be rolling out in Google Play, 18 of them in all (after being delayed). There's also a new way to integrate ads for in-app purchases into games.

Multiplayer is getting a tweak to support cross-platform play with iOS through the Play Games Unity Plug-in and Play Games C++ SDK. Of course, developers will need to add support for this as well. An update to the Play Games app makes multiplayer a bit more consistent too. Users are now able to initiate multiplayer matches in any supported game directly from that app instead of in the game itself. That's the gist of it, but you can check out the full PR below.

Today, everyone is a gamer. In fact, 3 in every 4 Android users are playing games, allowing developers to reach an unprecedented audience of players in an Android ecosystem that’s activated over one billion devices. This has helped Google Play Games--Google’s cross-platform game service and SDK for Android, iOS and the web (which lets you easily integrate features like achievements, leaderboards, multiplayer and cloud save into your games)--grow at tremendous speed. The momentum continues on Google Play, where four times more money was paid out to developers in 2013 than in 2012.

With the Game Developers Conference (GDC) this week, we’ll be launching a number of new features for Google Play Games and other Google products.  As they launch over the coming weeks, these new services and tools will help you unlock the power of Google to take your games to the next level.

Power your game and get discovered

To help players get the most out of your games, Play Games will be expanding engagement and discovery options. We’ll be introducing game gifts, a new service that lets players send virtual in-game objects to anyone in their circles or through player search. The Play Games app now supports multiplayer invites directly, further helping players discover your game and keep them playing. And the Google Play Store will also feature 18 new game categories, making it easier for players to find games they’ll love.

Tools to take your game to the next level

Further enhancing Google Play Game services, we’re expanding multiplayer to support iOS, bringing turn-based and real-time multiplayer capabilities to both Android and iOS. To further help with cross platform game development, we’re updating our Play Games Unity Plug-in to support cross-platform multiplayer services, and introducing an early Play Games C++ SDK to support achievements and leaderboards.  In addition, we’re launching enhanced Play Games statistics on the Google Play Developer Console, providing easy game analytics for Play Games adopters. Developers will gain a daily dashboard that visualizes player and engagement statistics for signed in users, including daily active users, retention analysis and achievement and leaderboard performance.

Ad features to better optimize your business

Of course, once you build a great gaming experience, it’s important to get rewarded for your work, which is why we’ll also be introducing new features to the AdMob platform. We’re making Google Analytics available directly in the AdMob interface, so you can gain deeper insights into how users are interacting with your app. Turning those insights into effective action is vital, so we’re excited by the opportunities that in-app purchase ads will offer — enabling you to target users with specific promotions to buy items in your game. Advertising continues to be a core vehicle driving many game developers’ success, so we’re also bringing you new ways to optimize your ads to earn the most revenue.

[Google Blog]

Ryan Whitwam
Ryan is a tech/science writer, skeptic, lover of all things electronic, and Android fan. In his spare time he reads golden-age sci-fi and sleeps, but rarely at the same time. His wife tolerates him as few would.

He's the author of a sci-fi novel called The Crooked City, which is available on Amazon and Google Play. http://goo.gl/WQIXBM

  • J3R3MY_H

    These are the gifts I was looking for. Don't me what I think AP, you don't know me!

  • Marcell Lévai

    Meh...

    • King_Anonymous

      Yea, nothing but hype-talk rubbish. All of these insignificant features are things that should have been made a long time ago. Anyway, it was up to devs too to make cross platform but noooo, all involved must be retarded. Fucking idiocy. This news is insignificant. Just like their GDC presence.

  • http://www.bordersweather.co.uk/ Andy J

    Personally... I'm more excited by the second part of this sentence "we'll be launching a number of new features for Google Play Games [and other Google products.]"

  • Leif Sikorski

    I would be much more excited if the wishlist would get useful (G+ integration?) and we could send other people a little app as a gift.

  • RozJC

    I'm a little curious. Exactly what is this gifting that everyone was expecting but didn't get?

    • Simon Belmont

      Giving an app or game that you bought to a friend. Basically, it's like you paid for an app or game, but didn't keep it for yourself, and gave it to a friend.

      There's been plenty of times when I wished I could gift an app to a friend. It's a feature plenty of people would like to see.

  • http://dabuxian.com/ Dabu

    Too bad Play Games is still pretty much irrelevant, I can't imagine iOS devs adding support for it just for Android gamers.

    • ggg

      You can wrote once deploy on iOS and Android. Expect that to chsnge, really quickly

  • Pete Van Wattingen

    I really just want cloud saves, that is all.

    • Calvin Uijlen

      That has been there for almost a year on Android..

      • Marcell Lévai

        Not many developers use it though. I'd like to see it spread, too.

        • alwin006

          Yeah it's awesome

  • http://bitly.com/company-s Emily Robins

    Global mobile ad spending accounted for around $8 billion of Google’s revenues in 2013.

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