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If you're a dedicated shooter player, you know that the experience doesn't easily translate to mobile games. Glu's Frontline Commando gets around this by discarding free movement and switching to a completely cover-based system, smartly freeing up the limited controls for aiming and weapon management. The sequel just landed in the Play Store as a free download. Yes, this is a free game with in-app purchases - if that's a problem for you, you can stop reading right here and start drafting your snarky and dismissive comment now.

While those fellas are tapping away, you'll be happy to read that the technical presentation on Frontline Commando 2 is very impressive. You start off with limited weapons and gear, gradually upgrading your guns and accessories. There's a new team element in the sequel, allowing you to recruit squadmates like a bowling team with bullets and Kevlar. The limited movement from cover to cover won't please conventional shooter fans, but the tight focus makes for surprisingly deep tactics once you flesh out your squad and add a few grenades and gun types. The graphics and sound are pretty great as well, though the story doesn't get much deeper than "guys with guns shooting other guys with guns, for money."

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Just like any proper Modern Warfare-inspired mobile game, FC2 includes both single player and online multiplayer modes. And just like any Glu game, the only real way to advance in either mode is via gratuitous grinding on the dual currency progression system or by dropping a few real dollars into IAP. In this particular title it seems that the PVP system might be irrevocably broken, since there's a huge disparity between the starter weapons and the crazy powerful, crazy expensive guns in the game shop. If that doesn't dissuade you, Frontline Commando 2 is a free download for Android 2.1 and up. You'll need some decent hardware to run the game smoothly.

Michael Crider
Michael is a native Texan and a former graphic designer. He's been covering technology in general and Android in particular since 2011. His interests include folk music, football, science fiction, and salsa verde, in no particular order.

  • Glusucks

    Glu, Gameloft and EA need to DIAF, one made of IAPs.

    • hkklife

      At least Gameloft has *some* real titles that you can purchase. The others are just built on IAPs. But yeah, I'd love to see them all wither up and die.

  • Milind Shah

    Only if the average consumer was smart enough not to buy the IAPs :( although unrelated, Nerd³ summed it up perfectly, people who have never games before in their lives, gaming on mobile phones will be there first experience and if it's like this, it will drag people away from gaming :/

  • Fatal1ty_93_RUS

    Jesus christ, hoes does GLU always get away with these games? Even the damn icons are often ripping off other games - here it's Ghost from Modern Warfare, and Eternity Warriors 2 has Kratos from God of War

  • thermoplastics

    As of right now this game has 1,777 reviews and yet only has 500-1,000 downloads. So that means this game has a 170% review to download ratio, on it's very first day in the store no less. Nothing fishy about that. Just as there is nothing fishy about AP publishing like clockwork yet another article on yet another Glu release.

    • JonahZuggarstein

      you are not android developer, so you don't know that rates/reviews are visible after 1 second and download counter is refreshing after many hours. Blame Google Play for it.