22
Jan
TableTopRacing-Thumb

On the surface, Table Top Racing looks like just another mobile racing game. The cars are simple, the graphics are charming, and nothing about the title suggests any semblance of depth. But hold on to your cereal, because the cars about to drift their away across your kitchen table are packing more horsepower than it seems. Table Top Racing comes to us from the creator of Wipeout (Nick Burcombe, now CEO of Playrise Digital), and while this release may not have that series' over-the-top futuristic spectacle, it has enough content to suggest it was made by someone who knows what they are doing. That said, don't expect anything resembling Wipeout here. Think Micro Machines, instead.

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Table Top Racing has the basics covered, as it provides a plethora of cars, numerous tracks, and multiple game modes. Racers are even expected to upgrade their miniature rides in order to keep up with the competition. There is plenty to unlock, and players can sign-in with their Google+ accounts to track achievements and save their progress to the cloud.

All this aside, Table Top Racing is going to provide a quintessential mobile experience. There is virtual currency you must spend to do just about anything, and if winning moolah from races feels like it's taking forever, you can hand over real dollars to speed things along. Any money spent will also disable the game's ads. This is far from a transformative release, but the title received millions of downloads on iOS, and it's bound to attract a new legion of fans here as well.

Bertel King, Jr.
Born and raised in the rural South, Bertel knows what it's like to live without 4G LTE - or 3G, for that matter. The only things he likes sweeter than his tea are his gadgets, and while few objects burn more than a metal phone on a summer day, he prefers them that way anyway.

  • mustbepbs

    "There is plenty to unlock, and players can sign-in with their to track achievements and save their progress to my butt."

    • http://www.androidpolice.com/ Artem Russakovskii

      The butt jokes are getting old and have never been funny. What a dumb meme.

      • mustbepbs

        It's a chrome extension. I can't help it.

  • epsiblivion

    deus ex the fall just came out today as well!

    • http://www.androidpolice.com/ Artem Russakovskii

      Sure did.

  • John Moschitta, Jr.

    Micro Machines were awesome, I had a ton as a kid. A micro ton!

    • http://www.maverickcreative.ca/ Joshua Richards

      So you had almost 1 gram of micro machines? Your life sucked.

      907185g in a ton, micro = 10^-6... a micro ton, would essentially be
      0.907185g

      • Matthew Fry

        They were super light...

        • Primalxconvoy

          And they fitted into the palm of one's hand, according to Blurr from Transformers.

      • not_that_high

        a ton is 1000kg

        • http://www.maverickcreative.ca/ Joshua Richards

          No. I was referring to a short ton. You are referring to a metric ton. There is also a long ton. You're higher than you think.

          • Matthew Fry

            What fun! You sir, are awesome. I only learned about these because I work in maritime transportation.
            (for everyone else's knowledge)
            short ton = 2000 lbs = American ton
            long ton = 2240 lbs = ton
            metric ton = 1000kg = tonne

          • http://www.maverickcreative.ca/ Joshua Richards

            I am awesome. You sir, are correct.

          • not_that_high

            I'm from europe and for everybody here(asia, africa, australia, latino america too ) uses the metric ton.

          • http://www.maverickcreative.ca/ Joshua Richards

            It's all good, nobody specified it at any point. Also, this was a joke.

  • Fatal1ty_93_RUS

    I really miss Micro Machines on my Sega MegaDrive... so much fun, even though I could never finish them properly

    • petrochemicals

      I miss when we could play games that weren't purposefully hobbled in order to bilk it's players.

      • rimbuk

        game developers dont work for free... yet you can play free games all day long on any phone or mobile device.
        Who's getting bilked?

        • guest

          I'd rather pay for a proper game rather than play a free game with built in mechanics that suck the achievement and fun out of playing. I don't know who the people are that pay and pay an pay to play but they and the developers who milk them are ruining games as a medium.

  • Cheeseball

    I paid for this game on iOS since it's pretty fun. Hopefully the free version that we got on our end still has fair currency awards and didn't turn it into a race grindwall.

    • petrochemicals

      "Getting all the cars, upgrading them all, getting all the Weapon-Wheels - yeah it would be a big grind"

      That's a quote from the developer.

      • rimbuk

        then give the developers some money so they can keep creating games you want to play...

        • petrochemicals

          I would if they would make a game with one cost instead a game designed with force grinding in order to push people to pay them multiple times for the same content.

          • http://www.playrisedigital.com/ nburcombe

            We'll do a paid version just for you....this sounds like a conversation I had on Reddit :)

          • petrochemicals

            Why yes it does, almost exactly. Started a new site I would love to feature you full paid version on. http://honestandroidgames.com.

            It's already gotten some press from Cnet.

            http://news.cnet.com/8301-10797_3-57618243-235/finding-android-games-sans-in-app-purchases/

            http://www.cnet.com.au/how-to-find-android-games-with-no-in-app-purchases-339346533.htm

          • http://www.playrisedigital.com/ nburcombe

            Ah - its you - got it - it all makes sense now. You know what? I think you're view on the F2P market is spreading well around the web. I saw all the outcry at Dungeon Keeper....I'm really surprised to see how many 5 star reviews it go though. Still I think doing a PAID and a FREE version is a valid strategy. You want the game not the business models...other types of player don't know they want the game but will try it if its free.....two completely different audiences. :)

          • petrochemicals

            "I'm really surprised to see how many 5 star reviews it go though. Still I think doing a PAID and a FREE version is a valid strategy."

            That's because EA purchased those 5 star reviews. There is no way a game released that day would have such a high review download ratio. At one point is was less than a thousand difference.

          • http://www.playrisedigital.com/ nburcombe

            PURCHASED REVIEWS? How? I agree the swing from bad to good was - dramatic to say the least....any evidence of paying for reviews would be awesome.....BTW - not wanting to stray too far off topic - I have a two word question for you - "Fappy Bird"? Share your thoughts. Personally I'm amazed. Number on in Overall Apps in the App Store in 101 countries...and rising....http://www.appannie.com/apps/ios/app/642099621/app-ranking/#device=iphone&daily=2014-02-04&type=ranks

          • petrochemicals

            "any evidence of paying for reviews would be awesome"

            That it would but I doubt EA is that dumb. But frankly it was pretty obvious. When 9/10s of your downloaders are leaving 5 star reviews on release day something is going on.

            As for Flappy Bird, I think it's a nice simple casual game but I wish they offered an IAP to remove ads. But something like Flappy Bird being number 1 is no surprise, it's free and anyone no matter what skill level as a gamer can play it. But it is still a bummer that this is what rises to the top for someone looking to play more in depth games.

          • https://plus.google.com/102862831744598656090/about Wesley

            Is there a way to move the weapon button to the left side rather than the right? My right hand is permanently injured so I need to use my left hand to fire the weapon when I play in tilt mode.

          • http://www.playrisedigital.com/ nburcombe

            That's a tough one of course because it's so tailored to your needs, but I did notice this article on Engadet today....http://www.engadget.com/2014/02/05/quadstick-controller-kickstarter/ I don't know the extent of your disability but I've always thought there should be a standardised middleware for control configuration. Someone needs to write a great bit of drop in code thats cross-platform and basicalyl allows the user to assign ANY control to ANY button and place ANY button ANYWHERE on the screen :) I know it's more complex than that, but this would allow disabilities of all ranges to play more games. We had a guy at the Liverpool Studio - only had the use of 1 1/2 arms - programmer - and a very good one too. But he could manage with a Playstation joypad but no doubt certain games were impossible.... Surely someone has looked into this?!!?

          • https://plus.google.com/102862831744598656090/about Wesley

            Thanks for the reply. I saw that article too. It's pretty cool. I noticed on Android, there is an X on both sides of the screen. When I pick up a weapon, it changes the right X to whatever weapon I get, and it becomes the fire button. I'm just wondering if the left X area could do the same thing the right one does or if there could be an option to switch them. I'm not very far into the game yet so maybe that left X is for a second weapon later on? If that's the case, then I understand why it would be hard to change. It's awesome you've come here and responded to some of us by the way :D I wasn't expecting that when I did a Google search to try and find an answer to this question lol.

          • http://www.playrisedigital.com/ nburcombe

            Yeah the X on the left is for the Wheel Weapons. The Wheels are not just cosmetic. Each has a uniquely useful gameplay purpose. Some give you a permanent advantage. Some give you a renewable advantage - refreshed each lap, some just help you earn coins quicker. As for moving the button....it's a tough one chap - and I want you to enjoy the whole game of course, but out of 3.5m users you're the first to have requested this feature and actually it's more work than you realise.

          • https://plus.google.com/102862831744598656090/about Wesley

            That's totally understandable. I read about the different wheels but didn't put much thought into how they were all used. It makes perfect sense. I can play the game pretty well in touch steering mode. I just really like the recent update you made to tilt steering. It's so much better than it was! That's great work! Thanks again for your replies. You deserve the success you're having with your game. I hope it continues to grow.

      • http://www.playrisedigital.com/ nburcombe

        Yeah - but in reality you don't buy every upgrade for every car.....some context please....

        • petrochemicals

          Hmm, I don't know about you but when I pay (whatever the price is) for a game, I expect all of the content. As it is not up to you to dictate how I play my games.

          • http://www.playrisedigital.com/ nburcombe

            Some people who don't buy games the way we buy games and perhaps won't play for as long as you and I, maybe don't want to put in $5 - seems ok to me to have both.

          • petrochemicals

            "seems ok to me to have both"

            Then please offer both. :)

          • http://www.playrisedigital.com/ nburcombe

            We will...there is only 4 of us chap - we have Android fixes to do first, then Immersive mode, then Moga controllers, then get the VITA version out, then all Multiplayer to Android - then Paid Versions for IOS and Android. Plus we need to crack on with TTR2 ;)

          • petrochemicals

            Understandable and I wish you all the luck. Hopefully this can pave the way to more full priced full content games from your studio in the future.

            Feel free to email me at admin@honestandroidgames.com when you do release the full price game or if you just want to chinwag a little more. ;)

  • Matthew Fry

    Looks pretty and novel.

  • WhyWai

    gonna miss wipeout...

  • cero

    Looks very good, but I'm concerned of it being "free". Do they have paid version with iap-free and ads-free ?

    • petrochemicals

      Nope, they went for the easy money. Never ending payments to uncripple your game.

      • http://www.playrisedigital.com/ nburcombe

        Easy money?? Are you mad?! Believe me free is not easy money - we're putting out there and trying to go lightly on IAP requirements and adverts and of course anyone buys any coinpack IAP, we turn off the adverts forever - even for $0.99. We don't have wait-timers or anything like that and we hope that people love the game and feel it deserves a payment just on quality alone - it's more like an honesty box and if you don't want to pay - let someone else pay - that's why there is adverts in there. There is no 'recurring payments to uncripple your game' - that's nonsense and clearly you've not played it. There are 5 coin packs to help you upgrade cars and buy stuff to shorten any grind - but you can finish the whole game without IAP. Let me tell you - this is NOT easy money - I promise you. But.... we DO hear what you're all saying and we're happy to look at doing a Paid version too - no IAP, no Adverts, easier to get all the cars and upgrades but it'll be $4.99 upfront - deal? I want you to understand why we went free with this....The problem is that on Android, because of the horrendous fragmentation across devices regarding performance, it's hard to charge for something when you don't know what the players experience is going to be at the other end. There are over 3500 devices that could technically install our game -which is impossible to test of course. If we'd charged for it and then it didn't work well - we'd be gutted and probably get a lot of bad review left. That's why we did it for free. If we do a paid version we'll have to approach our launch the other way round....exclude ALL possible devices to start with and then turn one the ones we think will work well and we hope can cope satisfactorily. Its much harder to be sure of the user experience on Android. iOS is better for developers in that respect.

        • Intruder7s

          Thanks for being active and replying with answers that are explained so thoroughly.

          • http://www.playrisedigital.com/ nburcombe

            No problem chap. The web makes this a two-way street and whats the point of being indie if you cant have a normal conversation with gamers? I value all the feedback we get and I'm happy to talk to anyone. Just want to make sure that both side of any discussion is included in the noise :)

  • Primalxconvoy

    Just got a reply from the devs of this game regarding Moga support:

    - " Moga are supposed to be sending us some controllers so support is coming."

    • http://www.playrisedigital.com/ nburcombe

      They arrived too :) We will be implementing for sure

      • Primalxconvoy

        Hurrah!

  • Intruder7s

    So... no multi player eh?

    • http://www.playrisedigital.com/ nburcombe

      In the pipeline chap

      • Intruder7s

        I didn't see anyone replying me so I didn't come back. I read a review ( can't remember where ) saying that you guys said you are planning it so...yeah I know! Would be really great! Are you planning on online, offline or both ?

        • http://www.playrisedigital.com/ nburcombe

          Both local network and internet.

  • rpanait99

    nu merge torent s-au downloads fara google play !

  • rpanait99

    nu merge torent s-au downloads fara google play !

  • Laura Kelly

    I like all these games. I think kids also like this games. Thank for sharing..!!
    For kids, I have another amazing game & also FREE to Download from Play Store..!! It's FREE for short time..!! hurry..!!!

    https://play.google.com/store/apps/details?id=com.gameimax.candyhairsalon