If you have an OUYA, it's time to hit the power button – the team just released its largest update yet, and it's a damn doozie. This OTA is packed to the brim with new stuff: External Storage is now in open beta (and stupid-easy to use), there's a new UI, double-tapping the OUYA button will now bring up the system menu instead of exiting a game, incremental updates have been enabled, update notes are available directly on the console, bug fixes, and more.

Like I said, it's packed to the gullet with thoughtful, useful features. Time to blow the dust off my unit and fire it up for the first time in a while – this one's definitely worth checking out.

Here's a look at the full changelog, taken directly from OUYA's blog:

  • External Storage is in open beta!

    • Just plug in a USB drive to get started. Please see the list below for details and known issues.

    • We support NTFS, FAT32, and ext4 file formats.

    • Games on external storage are currently associated with the OUYA they were downloaded from (so you can’t use the storage to transfer a game from one OUYA to another. Sorry!).

    • If you’ve modded your system with apps like Link2SD, you’ll want to undo your changes in order for external storage to work.

    • You may notice some slowdown while a game is installing to USB. This is expected and is something we hope to address in future updates.

    • After downloading a game to external storage, sideloading an app will put it on external storage.

    • Some games do not properly move their saved game data when moved to an external drive. If this occurs, you can move the game back to its original location to recover the save files.

    • When connecting a USB drive, scanning can take a few minutes if lots of games (100+) are installed. We plan to improve this in future updates, but if you download all of DISCOVER, scanning will take a while.

    • Occasionally on bootup with an external drive attached, the screen wil go completely orange while the scanning takes place. You can wait for the scanning to finish, or reboot. We are looking into a fix.

    • When ejecting the USB drive, sometimes it will say a download is still going even if one isn’t. We are working on a fix for this.

  • UI revamp! We’ve made some significant changes to the look and feel of the UI.

    • OUYA is now more intuitive, visually appealing, and better able to feature your games. It’s even got built-in functionality to allow us to update featured games and the wallpaper on the fly.

    • All game titles are now underneath the tile art, for easier browsing.

    • Tiles have new icons for installed games and game with available updates.

    • Controller icons now appear for all connected controllers and will give a low battery indication.

  • Double tap of the OUYA button will now bring up a System Menu instead of instantly exiting a game.

    • The System Menu allows you to exit games, eject a USB drive, turn off controllers, or put OUYA into sleep mode.

    • Games can now be set up to allow purchases from OUYA menus. Games that have enabled this will have a “Buy” button in their System Menu.

    • We’ll be expanding and adding more functionality to this menu in the future.

  • Support for faster system updates. We’ve enabled “Incremental Updates”, which means updates (after this one) will be much quicker. NOTE: If you’ve modified your system files, you’ll continue to get the full updates.

  • Developers can now create links that allow you to download their game to your OUYA from the web. These links aren’t just confined to the ouya.tv site, they can be placed on any webpage. Keep an eye out for these links! You’ll see them start to appear on our newsletter, which you can sign up for on ouya.tv.

  • Update Notes are viewable on the console. They appear after an update, or you can go to MANAGE -> UPDATE NOTES to view them.

  • Good ol’ fashioned bug fixes

    • Fixed an issue where users could not access the Internet because the system clock had reset, causing certificate problems.

    • Fixed an issue where the download button didn’t always display the proper text.

    • Fixed an issue where holding the analog stick to the side didn’t auto-scroll

    • Many minor issues

  • R2 and L2 can be used to scroll quickly in both PLAY and DISCOVER

One other feature that we think is pretty cool is the ability to run A/B tests on OUYA. If you’ve not heard of A/B testing before, you can read about it here. Part of us being open includes letting you know that we’ll be running A/B tests and gathering results to make the OUYA better for gamers and developers alike. To start, we’ll be testing things like different DISCOVER layouts, different featured games on the Home screen, and auto downloading games for new users. It requires no changes on your end… just know you and your friends might have different experiences =).

Told you it was big – look at all those words! OUYA also added some cool artwork to accompany this build's whimsical name; check out the full post to see it.

Cameron Summerson
Cameron is a self-made geek, Android enthusiast, horror movie fanatic, musician, and cyclist. When he's not pounding keys here at AP, you can find him spending time with his wife and kids, plucking away on the 6-string, spinning on the streets, or watching The Texas Chainsaw Massacre on repeat.

  • http://www.Nave360.com Sebastian Gorgon

    Any screenshots of these 'significant changes' to the UI?

    • Wesley Chase

      It's not very good, I prefer the old.

      • Primalxconvoy

        Agreed. Ouya should have a downgrade option.

        • mgamerz

          It should have a real recovery mode that you can access.

  • Chami

    PS4 preorder cancelled! #nope

    • mikegonzalez2k

      Stick a Tegra5 in Ouya and it will be able to run PS3.
      Just wait until next year... You'll see...

      • Wesley Chase

        They're not even on the same wave length. Closed vs open.

      • Malachai Hough

        what don't you understand about 99 dollar console? Such a dumb comment i can't believe you even managed to type it, We have a tegra 4 device now and it's called the mojo and it costs 250 dollars which is more than a ps3 so place your bets on how much tegra 5 will cost and lets see how indie devs will work on blockbuster games on indie budgets, jackass.

  • Tyler Brown

    Just the ability to have A/B testing is pretty huge from a Dev standpoint.

  • jm9843

    OUYA is beginning to really hit its stride between this update, the limited edition holiday console, partnering with Humble Bundle, noteworthy/successful "Free the Games" projects, and the upcoming interactive kiosks at every Target store.

    If they can continue to build off this momentum and release OUYA 2 next year with at least a Tegra 4, they'll have a shot at becoming a legitimate player. I also expect them to stay with Nvidia chipsets for strategic reasons: so they can partner with Nvidia to have their store bundled on Shield, opening up a new revenue stream.

    • Himmat Singh

      Partnering with Humble Bundle?

      BTW releasing with Tegra 4 next year would be bad, unless they can do it by January/February. Otherwise, I rather have them come out with all guns blazing with a Tegra 5 console in May/June with special cooperation with nVidia.

      • jm9843

        This week they commemorated TowerFall on OUYA as the first console game made available through the Humble Store with a 24 hour sale where it could be purchased for $9.99.


        It's an actual partnership with OUYA because purchasing gives you a code that redeems on the OUYA console itself, similar to Steam. They said that more games for consoles will be coming in the future.

    • Primalxconvoy

      No. In order to become a viable player, ouya needs to find a way to get all of the big android games onto the system. Either they need to open the system up to Google play, court the big publishers like EA and Gameloft or find a way to make the ouya work effortlessly with Google play/sideloaded games.

      Partnering with moga for the controllers and tegra for the hardware (officially, so that their tegea zone and business plans work in tandem with ouya's) wouldn't hurt either (the company names seem destined to be together. Say them out aloud).

      Ouya needs to reduce the barriers of entry for mobile games to be released. It's amazing that asphalt 8 and other top mobile games are simply unavailable on this system when sideloaded tests show them running quite well.

  • Guest

    About 50% done right now. Been waiting for this update!

  • Wesley Chase


  • Vibrunazo

    *cleans dust off his Ouya

    • Asgard

      Agreed, I was considering yesterday to put it on eBay since I never use it.
      Maybe I should give it a second chance

  • http://www.fullmoonblog.com/ Flatlinebb

    Can I play my games on the OUYA that I bought on my Nexus 5 in the Google Play store?

    • Cherokee4life

      no, OUYA has no Google Certification.

      • jm9843

        Where there's a will, there's a way.

    • Vibrunazo

      Yes, but you have to side-load it. Download the .apk from your phone and put it on the Ouya. I've done that with several of them.

      • http://www.fullmoonblog.com/ Flatlinebb

        That's great news. I'm planning on buying my buddy's OUYA at a deep discount :)

        • Primalxconvoy

          Don't listen to him. You CAN sideload some apps BUT not all of them will work and some might not install our run. Even those that do may not respond to a controller or even a mouse. The unofficial ouya forum has a list of some of the sideloaded games that "work" but you may havet to put in some effort to get many working.

    • Hashbang Games

      We Created two separate versions of our Game Gravi, one for the OUYA and one for the Google Playstore. I don't know how others created their games but there was a little bit of work to get the controllers working. Therefore not every game will work .. I guess that is to be expected. If you have a chance.. check out our game Gravi on the Ouya vs. That on the Android. Which one do you like better? I personally think the OUYA one is a bit better. Although, Gravi with the Moga is pretty cool too :D

    • Primalxconvoy


  • Malachai Hough

    Publisher not a lot has really added to the overall gameplay and experience of using the ouya so i don't know how this update is all of a sudden worthy of your attention so i'm under the impression you just completely written it off from the start and completely missed the point of an indie console.

  • Matthew Fry

    The Ouya seemed like an awesome idea until Steam started making huge strides in the Big Picture/controller support area. Granted, computers cost more than the Ouya but my already purchased laptop costs nothing.

    edit: Actually, everything seemed like an awesome idea until Steam Big Picture/OS/Box. Seriously. I can't play graphics intensive games but all the niche/indie titles run fabulously.

  • Primalxconvoy

    There have been numerous complaints (and some unofficial fixes via the unofficial ouya forum):

    - it's impossible to double tap the home button to exit a game or the (rubbish) official ouya launcher and return to an alternate launcher (like baxy). You have to launch other launchers from the play/other apps menu VI's the official launcher to get back to your own launcher. Also, exiting an app via its own menu should work too (not handy if the app has frozen though). Some have said also that holding the home button returns you home to your launcher (didn't work on a wired ps3 controller though).

    - internal memory no longer works to host downloaded content. You have to use your external usb drives, especially for sideloaded content. This seems to be causing some problems with xmbc.

    - those with custom launchers/wallpapers keep getting them replaced at startup when the system boots. Going to settings and disabling the ouya wallpaper app fixes this (although it still shows up in the official ouya launcher).

    - some have been caught in a boot/update loop (unofficial ouya forum has a fix which involves a factory reset)

    - at the ouya launcher/discover, previously blacked-out apps that were not wanted have been replace by the same (unwanted) gaudy and bright icons as new/wanted games, with only little icons in the top right hand corner denoting a game as unwanted .

    - scrolling through the discover section is now jerky, with no real graphical differences to the overall layout.

    Not a very good update really. I've already taken the liberty of turning off update sync in the settings to avoid ouya buggering up it's already lacklustre system anymore.