14
Nov
FMH-Thumb

American football fans, sit this one out. Sega's latest game is geared towards the other kind of football, the one that, you know, people actually play with their feet. This popular series turns soccer fans into managers of their own professional club. From the confines of their Android device, players can manage most aspects of running a team for $9.99. Yeah, that's a bit pricey for a mobile title, but calling the shots doesn't come cheap, even virtually.

FMH1 FMH2 FMH3

FMH8 FMH4 FMH6

Players get to build a club from scratch, trade players, manage the media, and deal with the board. This may not be everyone's idea of fun, but not all of us are wired to kick the ball into the net ourselves. Someone has to be the manager, and Sega's annual sports sim is aimed at that person.

FMH7 FMH5

Football Manager Handheld 2014 has received a makeover, but it's still not much of a looker. Expect to spend the bulk of your time looking at menus, grids, stats, and graphs. For this year's release, Sega hasn't really upped the graphics, but they've crammed in brainier features that are sure to appeal to their legions of fans.

What's new:

  • A complete redesign of the way the game looks, with improved graphics and a much more intuitive menu system.
  • My Club Mode allows you to create your own club from scratch. You choose the club name and kit colours and you assemble your squad. Recreate a classic team or build a squad of family and friends and then enter them into any league or international competition to compete against today’s real teams and players. It’s the ultimate football fantasy experience.
  • A more realistic transfer system with more intelligent bids and squad management from AI managers meaning the FMH transfer market reflects the real-world.
  • Use the new player progression tracking system to monitor the progress of your players’ attributes over time. These pages chart the improvement or decline of your players’ skills and are the perfect visual aid for making those tough decisions on whether players have a future at the club.
  • Improved media interaction, with questions from reporters about your club’s successes, failures and the future. Can you keep the media happy without upsetting the board, fans and squad?
  • Improved post-match analysis gives you better feedback on your team's tactical strengths and weaknesses.
  • More detailed historic records of previous seasons allow you to look back fondly on past successes.
  • You can now choose multiple nations when starting a new game, so your career is no longer limited to one country... you can start managing an English club, but move abroad to manage in another country if you fancy a different challenge or a change in culture*.

*This feature is not available on all devices. Dependent on device capability.

Last year's version contained in-app purchases, so be on the lookout. Ten dollars can get you through the door, but it may not buy you everything. Yet if you want to save a few bucks, last year's version has gone down to $6.99. On the positive side, this is not a visually demanding series, so either release should be compatible with most hardware.

Bertel King, Jr.
Born and raised in the rural South, Bertel knows what it's like to live without 4G LTE - or 3G, for that matter. The only things he likes sweeter than his tea are his gadgets, and while few objects burn more than a metal phone on a summer day, he prefers them that way anyway.

  • Haskell Gray

    Damn...wrong football

    • Milind Shah

      no, no im pretty sure american football is the wrong one... that should be handegg :P

    • dsg

      "the other kind of football, the one that, you know, people actually play with their feet"

    • h4rr4r

      No this is correct football. The one played with feet and a round ball. The other is handegg.

    • Ray

      Haha funny the rest of the world calls it FOOTBALL.

      'Murican call it football when they don't even use their FOOT to play the ball.

  • Kyle Riedemann

    Does anyone know if it handles saves the same way as last year?

    • MarcVaughan

      Not quite sure what you mean, saves are held on the SD card and normally placed within a directory under fmh2014_data on most android devices.

      • Kyle Riedemann

        That's what I wanted to know. I usually move saves across devices. Have you tried something like Drop box folder sync to approximate something like cloud save?

        • MarcVaughan

          I haven't at present as I'm a tad busy running around supporting the release, but it should work fine I'd expect there is no protection placed upon those folders to prevent it working.

          (I did look into supporting cloud saves within the app on Android - but unfortunately our save games were too large for the existing Google API, I will look into this side of things again in the future).

    • João Deiró

      Yes, only four different save slots.

  • ChainsawCharlie

    Yes please!

  • http://www.geekchoice.com/washington-dc Dagmar Schneitz

    Haskell is right, wrong football for my taste. The big question is...Sega still exists?

  • Martin

    The potential for in-app purchases is the biggest turn off for me. There is no way I am paying $10 for a game with in-app purchases.

    Just saying 'be on the lookout' isn't really good enough, surely it is a straight yes or no and customers should be informed BEFORE buying?

    • MarcVaughan

      I'm aware that having iAP in a premium application might be off-putting, however please do be aware that the vast majority of them (all but the challenges) can be unlocked in game free of charge through normal gameplay ... the iAP's are purely there to allow people who are 'time poor' but want them 'now' to play with them.

      • Sakuja

        Wow..

        $10 and I still have to pay for features?

        I was actually close to buying it. But this is just outrageous. Shame on you SEGA. This is why you are not on top of the industry anymore. (I know it's not, I'm just really upset)

        • MarcVaughan

          You don't have to pay for features - as I mentioned the vast majority of iAP are in-game unlockables which you can achieve through normal gameplay.

          The only items not achievable in this manner are 4 challenges (you get 2 free in the game) which are wholly optional and priced at the minimum possible level at 69p (and which take between 2-4 weeks to create each so weren't simplistic to create).

          • Martin

            I don’t see any in app purchases in my PC copy of Football Manager so I really don’t see why we should see any here.

            I’m happy and willing to pay for content. Obviously it is only right that app makers are fairly compensated for their work. You are running a business. I get all of that.

            What I can’t agree with is charging a premium price and then having potential additional costs within the game on top of that. This isn’t DLC we are talking about; no matter how you cut it these are ‘hidden’ extra charges that are not mentioned in the app description anywhere. It just isn’t on. It’s about time app manufactures started listening to their customers on this.

  • Paul Cree

    Does the game show full matches? The thing I hated about all previous fmh games on psp and Android is they only had match highlights.