27
Aug
unnamed (21)

Gameloft has released eight games in the Asphalt series in just under nine years. If practice makes perfect, then Asphalt 8 should be nothing less than the greatest racing game ever made. It doesn't quite live up to that lofty goal, but as a top-tier Android game and an impressive arcade-style racer in its own right, it's worth your attention even if you're only casually interested in racing games.

http://youtu.be/jpSGZsgga_I

Between the Hot Wheels physics, licensed cars, online play, and gorgeous presentation, Asphalt 8 is worth a lot more than its $1 asking price. Whether or not it's worth all the in-app purchases that the player is constantly inundated with is another question, but in the game's defense, none of them are necessary to get all the cars and upgrades. If you're wondering whether to buy Asphalt 8, the answer is yes, so long as you've got some high-end hardware to play it on.

Unreal Racing

If EA's Real Racing has a slavish dedication to authentic race car driving, then the Asphalt series could justifiably be called "Unreal Racing." From the city and country tracks populated with traffic, to the unbelievable Nitro boost system, to the titular aerial stunts, Asphalt 8 wants to be nothing more than a flat-out arcade fantasy. It shares its fast and furious style with the various console racers it apes, none more so than Criterion's Burnout series.

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Gameloft as a development company has all the originality of a photocopier, and it's clear that Burnout was their barely-concealed inspiration for Asphalt 8. Unrealistic physics? Check. Smash-happy knockout mode? Check. Music that fades out for jumps? Check. A camera that slowly and lovingly pans over environments and crashes? Check. A zombie-inspired Infected mode? Well that's lifted out of Forza, but you get the point: connoisseurs of the racing genre will find nothing in Asphalt that they haven't seen before many times.

All that said, a well-made copy is still enjoyable, and Asphalt 8 delivers the goods. Zipping around the tracks, jumping 200 feet in the air, smashing an opponent, and raising the combined auto insurance rates of the entire world by an appreciable margin is undeniably fun. Whether you're going it alone in the campaign or quick race modes or duking it out with real people online or in local WiFi play, the feeling of speed and competition is an ever-present factor. In a starter car that might appeal to a lead-footed soccer mom or a half-million dollar piece of carbon-clad adrenaline on wheels, you're going to be enjoying the ride.

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A lot of the fun comes from the jumps and multi-leveled nature of the stages, which you might have guessed from the title. Indeed, you'll spend a lot of time in Asphalt 8 airborne, paradoxically gaining speed and distance on your boring contemporaries who elect to remain on the ground. (You can even steer and lean while in the air. Somehow.) This serves to add Nitro boost to your meter, and you can get even more by flat-spinning or barrel rolling. Get the drift and the timing just right, and you can completely refill your boost in a single jump.

Speaking of boost, it's got a unique double activation mechanic. Press the boost button once to go faster, or twice to go much faster, but for a shorter duration. Time it right and you'll get a tertiary boost as well. It adds an interesting bit of strategy to the white-knuckle racing, and mastering this mechanic will be the difference between failure and victory in many races.

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The tracks in Asphalt 8 are a bit limited at only nine for the entire game. But if the selection is limited, the variety isn't: you'll drive through everything from a relatively earthbound Monaco to an avalanche-prone Alps to a live space shuttle launch in French Guiana. (Huh?) Get a jump wrong and you might smash into a space shuttle as it's landing or bounce off the London Eye. I still wish there were more tracks, since you'll grind through the same ones over and over in career mode (see below), but the ones available are fun and challenging.

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What Asphalt 8 lacks in tracks it makes up for in cars. It's got everything from pocket rocket hatchbacks to unattainable dream machines. 47 cars in five classes are available, though they're split into some strange divisions that don't seem to have much to do with real-world price or performance.

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The latest from Ford, Dodge, Chevy, Audi, Nissan, Tesla, Bugatti, Ferrari, and Lamborghini are present, among other more exotic brands. The game doesn't have everything (I was disappointed at the lack of a Dodge Challenger, for example), and you won't find any classic models, but there should be plenty for gearheads to drool over. All the cars are souped up to extremes, but they have attributes that are generally analogous to real-world cars. For example, a Lotus Exige will beat a Ford Mustang off the line, but the Mustang will crush it when they trade paint.

Model Shown With Optional Extras

Asphalt 8 costs $.99. And it never lets you forget that.

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From the very first moment you open the game, you're inundated with offers for in-app purchases. These come in three flavors: straight-up currency, car packs, and season unlocks. While it's true that you can get every car, every upgrade, and every event without spending any extra money, every development decision seems to have been made to push you towards parting with your real-world cash. There are links to the store on every menu page. The game tells you when you can afford a new car and gives a handy prompt to go buy it. Upgrades are outrageously expensive after the first round.

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But none of this is as manipulative as the structure of the single-player mode itself. The campaign is split into seasons of 12-20 races. Most races are limited to a class of car, but after the first season, more and more of them are limited to a single manufacturer or even a single model. That means that to continue to buy new cars, you'll either have to buy specific cars that you may or may not want, or grind through races you've already played to get all the objectives and more cash. (Or, of course, you can fork over a few bucks.)

It doesn't help that the AI opponents are unbelievably cheap. Cars that are technically inferior to yours will zip past you even when you're boosting. The crash mechanic is much more forgiving to computers than to humans. And the single-player races have so much rubber-banding (cars at the back of the pack being artificially sped up to catch the leaders) that at times I felt like I was playing Mario Kart. Basically, the game will do everything it can to keep you from winning the single-player races, pushing you towards purchasing cars or currency with real money so you can complete more events.

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But I found it hard to stay mad at Asphalt 8, even with its painfully obvious pushes. Going through the older races to complete the objectives was still fun, and once I'd mastered the subtle boost and drift mechanics, the AI didn't seem nearly as cheap. During my review time I only managed to make it to Season 5 of 8 without spending money, and getting every car and upgrade without further expenditure would be a herculean effort.

You can view this as a playtime extension or an annoying barrier. It's up to you. At least the game doesn't charge you for re-painting your cars, and the truly maddening dual-currency system found in games like Real Racing 3 is not present in this game.

Seats Up To Eight Passengers

Everything that Asphalt 8 gets wrong in single player is forgiven in the online racing mode. Races are rock-solid in terms of connection, and the matchmaking mechanic makes sure that you're unlikely to meet a human player who's unreasonably beyond you in either car or skill. Here's the blurb that Gameloft is going to take away from this lengthy review: Asphalt 8 is hands-down the best multiplayer racing game on Android.

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When you enter online mode, you select your car, then you're then dumped into a room with up to seven randomly-selected strangers. The group is matched to the technical capabilities of your car (by car rank) and skill (by your own multiplayer experience points). Sometimes there's more variety and sometimes you'll be playing against seven identical cars, but for most races, you won't be up against players with cars that are more than 10% better or worse than yours.

You choose a racing style (standard race, elimination, or the zombified Infected mode) and a venue, and the combination with the most votes in the room wins. The multiplayer bouts deal out almost as much in-game currency as the campaign mode, so there's no reason not to try it. Integration with Facebook, Google+, and Google Play Games for achievements and cloud saves is included.

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And the races. Good grief, the races. Playing against human opponents is not only more rewarding than single-player mode, it's also objectively easier, since all the rubber-banding has been left out. Get a sizeable lead in the first lap, and you'll only have to maintain to win. Fall behind too far, and you'll have to hope that someone else screws the pooch. You know, like a real racing game.

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There's one exception to that, and it's Infected mode. This mode marks the last-place racer as "infected," and it bestows upon him or her strange and terrible powers. Infected racers get infinite boost, which makes it easier to smash up other racers. When they do, the "infection" is passed on, so now you've got two super-powered racers. Yes, not even the racing genre is immune to the unstoppable zombie gaming hoard. But there's a catch: stay infected too long, and your car will overload and explode, "curing" you and setting you back considerably. You can keep the infection going by infecting other cars, landing jumps, or grabbing boost, but eventually you'll either blow up or finish the race. It's a very interesting way to play, and it makes for a much more dynamic give-and-take than a regular race.

Looks Can Be Deceiving

Asphalt 8 looks better than it looks. Allow me to explain this: while the actual cars and environments in the game are OK, they're far from the best available on Android. Real Racing 3 still holds the crown for the best graphics. But with all the added effects and dizzying speed, you'll have a hard time noticing. There's bloom. There's motion blur. The vehicles and parts of the environment are destructible. And there's so much lens flair you're tempted to see if J.J. Abrams is hiding behind an overpass column with a film crew.

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It's all about the spectacle, which fits in with Asphalt's fun over realism aesthetic. Between the shuttle launches, neon lights, Nitro effects, and the ever-present speed, the message of arcade-style racing is clearly communicated. Playing Asphalt 8 is kind of like meeting a woman who's clearly compensating for average looks with skillfully-applied makeup: she might not be beautiful, but you'd have a hard time believing it. We haven't quite reached the level of console graphics, but with high-powered hardware, you'll get a visual treat. Older devices won't fare so well, of course, but Gameloft has included four graphics settings to let at least some low-power hardware in on the fun.

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Sound is pretty similar to racing games everywhere: lots of engine noise and Doppler effects, with music more or less taking a backseat. I can't say I was a fan of the soundtrack, but it fits the mood, and electronic and dubstep fans will be pleased. The Play Store description mentions "Bloc Party, Mutemath & The Crystal Method," bands that I am not acquainted with. An Xbox-style option to listen to your own local music would have been welcome.

Handles Like A Dream

It's 2013, and touchscreen controls still suck. There's not a lot that anyone can do about that, but Gameloft has tried: on tablets and smartphones, you're given no less than four control options, two with tilt steering and two with manual. Since I don't like shifting the perspective on the screen every time I have to turn, I opted for the latter.

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It takes some getting used to, and I had to bump up the sensitivity in the steering, but eventually I got to a point where I was comfortable (which is more than I can say for Need For Speed: Most Wanted). After half an hour of practice, I was hitting flat spins on the jumps with virtual controls and drifting with the best of them. Here's a hint: if steering feels sluggish, drop the visual effects down a notch or two in the Settings menu. The combination of 1080p resolution and a Snapdragon S4 Pro processor on my Nexus 7 2013 was too taxing to run the game with all the bells and whistles.

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Of course if you're a real racing fan, you want real controls. I'm happy to report that Asphalt 8 works with both MOGA-branded controllers and (wait for it) the NVIDIA SHIELD. I used the SHIELD for most of this review, and I must say, it makes the game feel like a "real" console racer in almost every way. Also, using a controller is nothing short of an unfair advantage in online play. While using the SHIELD I consistently beat players in cars that were far superior to mine. If you've got a SHIELD or a MOGA, you want Asphalt 8, if only to show it off.

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Remember when you played Cruis'n USA (or Daytona, or Rush, or what have you) in the arcade, with a gigantic cabinet and a wheel that felt like a real race car? And you had so much fun that you bought the home version, only to discover that an analog stick could never let you control a virtual car as well as a wheel? That's the difference between SHEILD/MOGA controls and touchscreen controls in Asphalt 8. The virtual controls are not bad by any means, but this game aspires to be as good as its console contemporaries, and you'll need hardware controls if you want a console-style experience.

Conclusion

All this boils down to one thing: is Asphalt 8 worth a purchase? At just a buck, it absolutely is for just about any Android gamer. There's no racing game out there that gives you so much content for so little cost. As a matter of fact, Asphalt 8 would have been worth the $7 prices that Gameloft used to charge for its mobile titles... if it wasn't for the overly pushy in-app purchases.

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But you can play through all of the content without spending an extra dime, if you've got the time and the patience. The excellent multiplayer racing makes up for the manipulative single-player mode, and some of the car packs are not totally unreasonable, opening up new seasons and races for a few extra bucks. Asphalt 8 is the most fun you can have with an arcade racer on Android. Don't hesitate to pick it up... just make sure you've got relatively recent hardware and a spare 1.5GB of space.

Jeremiah Rice
Jeremiah is a US-based blogger who bought a Nexus One the day it came out and never looked back. In his spare time he watches Star Trek, cooks eggs, and completely fails to write novels.
  • Jeremiah Rice

    Dear Android game developers: I'm kind of in a love-hate relationship with you right now. I love that you're releasing huge, quality games packed with content... and I hate that it takes so bloody long to give them a proper review.

  • ProductFRED

    Reading the review, I was like, "Hmm, maybe this isn't as bad as their Asphalt 7 screwup."

    Then I see this and just stop reading. Gameloft, are you OUT OF YOUR MIND?

    Do you honestly expect people to pay $100 for a pack of cars? Let alone $10? For a "Standard Pack"? Yes, I get it. The game is 99 cents. You don't HAVE to pay for anything else. But they're clearly betting and hoping that you will.

    • Mayoo

      Yeah Gameloft are always asking too much for their in-game buys. But as much as I hate Gameloft, Asphalt 8 is one of the best mobile racing game I've ever played. Plus it's F2P, not P2W so it's okay.

      • Thomas’

        It's not F2P, it's still $0.99.

        Anyway, $100 for the full pack? wtf? Compared with what you'd get on Steam (or Play w/o IAPs) for this amount money, this is just ridicules.

        • Mayoo

          So true - my bad, I completely forgot about the price. Still, for 1$ it's pretty cheap. But nothing, NOTHING, ever justifies an in-game 100$ purchase.

          • Alan Shearer

            I do have to concede this over asphalt 7, at least those purchases for car packs can be restored should you uninstall and reinstall the game (or install it on your phone and tablet)

            One time purchases fr content, and it is yours beats out buying consumable currency every time, especially when the purchases can be restored. Makes it less painful.

        • -v-

          Try Real Racing 3, where for $100 you get nothing but waaaaaaaaaaaaaaaaiting times like 4 hours of repairing after one race.

          • Thomas’

            Just because another game is *worse* it does not make this game better.

          • Mayoo

            Well, if something is worse, than logically something else is better. Kind of Black vs White here...

          • Thomas’

            Mathematically speaking, this only holds if there exists a partially (and both games are in the same subset) or fully ordered set of games.

          • Annon

            What is with people judging about money but not gameplay? Thomas, you're a dumbass. I didn't spend a single dime on Asphalt 8 and I still enjoy the game. I still end up getting the best car in the game which is the Agera R as a result of my dedication and time put in the gameplay

          • Thomas’

            A dumbass? Because I dislike games whose main purpose is to annoy players into IAPs via dull grinding instead of providing fun like, well, games?

            Yeah, sure buddy. Enjoy your grinding fest. I'll continue playing games which are actually designed to be fun.

    • nsnsmj

      Yep. 6 was a lot better than both, but 7 is still a helluva lot better than 8.

      • Alejandro Quintero

        though 6 had bad drifting mechanics -_-

        • nsnsmj

          I actually prefer the handling and drifting in 7. Not a fan of the new physics model in 8, especially the way drifts are handled now.

          • demigod79

            Ditto. The new drifting sucks, as well as the new drift challenge (drifting through gates). It's a shame since I really enjoyed the physics and mechanics in 7 ;(

      • philnolan3d

        I like 8 a lot more than 7.

    • John Smith

      thanks for pointing this out; gives me no reason to try this game (it's probably not even possible to win the game without purchasing a new car)

      • Annon

        Not even true.

    • http://www.youtube.com/crisr82 Kristian Ivanov

      I know what you mean with this, but I'll disagree...this is still a FAIR deal in all cases...yeah, the game is not free and it has IAPs, but how about we look at it from a different point of view: it's without a doubt a top-quality product with (surprisingly) next to no issues (I only know that Nexus 7 seems to have framerate problems but it's still playable on lower details), no graphic-exclusivity bs like other games, and all IAPs are purely early unlocks...oh and add a couple of "bonus content" updates that Gameloft has a tenancy to add for the Asphalt games.

      I haven't even checked the IAP stuff but I'll assume it's pricy...but seeing how it's completely optional, I'll let it slide for now...later when the game spends time on the market it might be wiser to reduce the costs.

      P.S. to those that think I'm a gameloft fanboy - you're wrong, already wrote two reviews criticizing their games for a lot of reasons...this one is just good, despite how shocking that seems.

    • Pratik Holla

      for 100 Bucks, i could probably buy 2 quality games for for an xbox. Why would i spend it on cars for a mobile game? Its really sad that mobile gaming is going this way. I wouldn't have minded paying 15 dollars for the entire game. But the fact that EA and and Gameloft screw you with the insane prices and RIG the game against you is just atrocious.

  • Erik

    Question: Does it have the cloud saving feature?

    • Jeremiah Rice

      Yes, yes it does. Also: Ctrl+f>>>"cloud"

      • Erik

        Thanks! :D

  • uximalik
  • Matthew Fry

    *grumble grumble* Ok, fine.

    IAPs suck. They're exploitative. They make games into grindfests. Man I'm tired of IAPs.

    Also... I really hate the knockoff games in mobile. If you're going to spend countless hours reproducing some other successful game, why not spend that time developing something you love and would be proud of.

    *gets off soap box*

  • Mehmet Fatih

    Damn, we need some Anti-Aliasing on this game -_-

    • Jeremiah Rice

      Most of these screenshots are from the SHIELD, with a 720p display. If you've got a 1080p phone or tablet it will look better, but might run slower.

  • Nomaan

    What are the effects that nexus 4 and 7 and all devices with opengl es 3 capable gpu and android 4.3 gets that others dont?

    • Simon Belmont

      That's what I'd like to know. I'd love to see a side-by-side comparison.

      Show the effects with OpenGL ES 2.0 and compare to the new effects with OpenGL ES 3.0. I guess, if no one does that, I'll see the difference when my wife's HTC One gets Android 4.3.

  • ChainsawCharlie

    I remember trying to play the previous Asphalt without paying extra for cars and whatnot. The game was fun until about half way through, then it just became too difficult to play with paying more. Seems to more of the same here.

  • Michael Foreman

    I think a better model in this case would be to charge maybe $2.99 upfront (which is totally reasonable) and offer a more balanced experience moving forward, without feeling like it is almost neccessary to make IAPs.

    • http://papped.webatu.com papped

      Maybe if people would stop actually buying $10 cars in games like this then they wouldn't keep using these ridiculous prices... Until then they're screwing everyone else....

  • Sañket Shah

    was Anyone able to get high cash reserves for buying car?
    I mean i don't think anyone will be able to buy a $22500 car anytime soon before playing more than 300-400 games

    • Nomaan

      played around 20-25 races and already purchased 3 cars and currently have 24,891

      • Sañket Shah

        I mean to say that buying a $20k-30k is fine till season 4 or 5
        But buying a $225000 after sometime will take a lot of wins

  • vwbeetlvr

    SEGA did not make burnout, Criterion Games made them.

    • Jeremiah Rice

      Thanks. I actually bought Burnout Paradise and got that wrong - I think I've burned out the memory that I ever gave EA my money.

  • Jerry

    I agree that Asphalt 8 is prob worth more than $1. I'd gladly pay them $6 or even $10, so long as they got rid of the IAP purchases. So long as Gameloft continues with the IAPs, I'll have to pass on their games and hope better developers come up to fill the space they have abandoned.

    • eldermoore

      well you can wait for Sega Rally to be released for android.. :)
      as for asphalt, I'll stick with Asphalt 7 for now.

  • ZhoraGosha

    I've tested it on a Nexus 7 New and it seemed to me that game was NOT running in 1080p, yet it was in 720p...

  • Simon Belmont

    Despite the obvious bent for IAPs, I'm happy with this game, and haven't paid anything more than the initial 99 cents price for it, so far. It's a beautifully done game, both graphically and I've had fun playing it.

    It runs very well, for me at least, on Android 4.3 on both my Galaxy Nexus, and 2012 Nexus 7. I haven't had any stuttering or slowness with either device. Going to test it on my EVO 3D running CM10.1 later, but I assume it will it well too, as it's in the same generation as the G'Nex (though Android 4.3 does increase GPU performance noticeably, so maybe I'll try Evervolv's Android 4.3 for my EVO 3D, as well, and compare).

    • Nomaan

      yes no prob on evo 3d running cm10.1, but only medium visual setting is available.....is high available on your nexus 7 and galaxy nexus?

      • Simon Belmont

        It's available, yes. I left it on medium, though. I haven't tried high yet. I imagine that high might be pushing the limits of the slightly older GPUs, but I could be wrong.

        That's weird with no high setting for the EVO 3D. I just threw Evervolv's Android 4.3 on my old EVO 3D and I see high. Maybe it's an Android 4.3 thing? Who knows.

        • Nomaan

          No high settings on evervolv or cm android 4.3 either.... What's the case here?

    • Andrea M White

      Try this out http://bit.ly/17m3pcp :)

  • nsnsmj

    I like 8, but I'd have prefered they make it $2 or $3 dollars and give you more money from winning races. Asphalt 7 was much better in that regard. You got so much more from winning races (or even getting 2nd or 3rd place). Asphalt 7 even gave you the first car in each class for free, and the car-specific vehicles (though only for that particular race) for free (as a loaner) as well.

    I know you don't have to buy in-app purchases (and I never will), but Asphalt 8 seems a lot more nickel-and-dimey to me. Also, car customization has gone from multiple options in 7, to only changing car color in 8, as far as I can tell. There are way less of the upgrade types as well.

  • Nick Sears

    $0.99 IS the price Gameloft charges for the Asphalt series. 6 launched at $7 but then dropped to $1 after a few months. 7 launched at $1 too. Their other paymium games will still launch at $7

  • Slighter

    Play kingdoms of camelot for a week and you'll see legions of fools parted with their money in sums way beyond a hondo. Gameloft will sell more of those supreme packs than you'd believe.

  • techgui

    2 bucks gets ya in a mini cooper at least

  • Aleksandr Ivanov

    Paid game with in apps? Install, make 1 star review, refund.

  • Liran

    can anyone please tell me how the fuck do i play with a friend online? cause there seems to be no real way to add each other/invite each other to the game and all we end up doing is try to make the game matchmake us by clicking "search rooms" together. which is ridiculous and rarely works..

    • Primalxconvoy

      I think you have to login to either Facebook or Google plus and then you can add friends to race with that way.

    • Andrea M White

      You can enjoy this amazing game http://bit.ly/17m3pcp :)

  • Andrea M White

    I would love to read you review on one of my favorite 'Burt Destruction' https://itunes.apple.com/in/app/burt-destruction/id547121643?mt=8

  • Primalxconvoy

    Unless things change, it's clear that Gameloft is only interested in supporting exclusive controllers (no generic controllers or ouya for gameloft, unless it's crud mmo's) and iap's through the cazoo.

    The car packs are one thing, but the second-tier car add-ons are the same or more expensive than other cars. Thus, I don't know whether I should waste precious money on upgrades or just buy another car.

    The cars are ludicrous too. Why is a Mini Cooper faster and more expensive than that Audi? I also can't plan ahead and invest in certain cars as I don't know what cars are needed for the next season. That's why, apart from that electric Renault (or cars in a level higher than the one I'm using), I won't buy a car just to enter one race.

    I might be outspoken here, but I hate rr3's, Asphalt 7's and Asphalt 8's front menus. They're too busy for me. I much preferred rr2's.

    The gaudy menus and the iap's have led me to develop an automatic "ignore" part to my senses whenever I encounter them. I will distrust any "hints" given and black out stuff that doesn't seem like the actual game, if you get my drift. Sometimes this might mean that I miss out on actually useful hints or sections of the game, but as I don't know about it, I don't care.

    Has anyone else caught themselves doing similar, especially due to iap's and their popups/unrelated advert popups?

  • paul4id

    "Since I don't like shifting the perspective on the screen every time I have to turn"
    In all the recent Asphalt games using accelerometer steering keeps the horizon horizontal, so this is not a problem.

    IMO accelerometer steering is far more precise than any game pad, especially if you drive in immersive view.

  • kociakmaly8
  • A

    There is a Reset Purchases button on Asphalt 8. I payed a bit more than I should have on things in the game and I have pressed that button a million times. Does it do something other than give me my money back? Because I really want that money back!

  • almedo

    how can i play with a friend online who lives not in my city?... please help

  • Tams80

    I'm late to the party here, but oh well.

    The rubber banding ruins this game. You can get a fairly obvious lead and the suddenly be in fourth or worse. Catching up is certainly harder for the player.

  • abudi

    Yayyy....Asphalt 8 is now free!!!!!!!!!

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  • Kevin McCarty

    I searched for a working hack for Asphalt 8 Airborne and I have found one! It gave me unlimited cash, stars and XP. It really helped me a lot and also worked in multiplayer mode. Awesome :) http://g4mehacks.com/asphalt-8-airborne-hack-v3-0/

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