07
Aug
leadwerks_icon

In the greater history of computer gaming, Linux is a relative newcomer, still missing out on quite a few AAA titles and only recently gaining access to Steam. While the library of games is growing for the open-sourced OS, the actual development process is still locked in to Windows. Most of the tools used for designing 3D models (e.g. Blender), landscapes, and other graphics have made the transition to Linux, but the primary coding tools are mysteriously absent. So, Leadwerks posed a question: are there enough aspiring game developers on Linux to justify porting its suite of tools? As it turns out, the answer is yes.

For those who may be unfamiliar with Leadwerks, it is a 3D game engine with support for Windows, Mac, iOS, and Android. The platform has gained some ground among indie game developers due to its low cost of entry ($200 for the base license) and the generation of native code, as opposed to using a managed framework like Unity 3D. However, Leadwerks still lacks the maturity and support of some other very popular platforms like Unity and Unreal, or the name recognition of the new Project Anarchy by Havok.

Hoping to bridge the gap by appealing to a hungry audience of Linux developers, Leadwerks initiated a crowd-funded project to bring its toolset to Linux. More than doubling its initial goal of $20,000, the Kickstarter campaign closed with $42,358. This was enough to activate the first 3 stretch goals, including Blender integration, 64-bit libraries for Windows & Mac ($200 pledge and above), and one particularly endearing feature, Android and OUYA support ($100 pledge and above).

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Project backers should probably start expecting to see Leadwerks for Linux sometime in October or December, depending on how rapidly it progresses. No specific ETA is given for public availability, but it's likely that licenses will become available shortly after the initial backers receive their copies.

As we all know, game development for Android certainly isn't stagnant these days, and neither is support for Linux or OUYA, for that matter; but it's good to see that Linux-based developers won't always be locked into booting Windows when it's time to build their next dungeon. For the sake of our penguin-loving friends, let's hope this is the beginning of something big.

[Kickstarter]

Cody Toombs
Cody is a Software Engineer and Writer with a mildly overwhelming obsession with smartphones and the mobile world. If he’s been pulled away from the computer for any length of time, you might find him talking about cocktails and movies, sometimes resulting in the consumption of both.

  • Varun Priolkar

    This looks promising. Can't wait for more games on linux

  • jose

    no support for WP or BB10 ?
    :)

    • Elias

      Sure. I heard there will also be versions for symbian and for coffee machines.

  • herbivoor

    Lol, that guy looks like Ryan Gosling... with a few extra pounds.

    On topic: looks promising!

  • Michael Hense

    the scenes in the video clips imply that Leadwerks3 can make games like that now... they cannot... those scenes in the clips are from a previous version of Leadwerks, which the graphics of the current version cannot equal...

    hopefully they'll be able to add these "features" by December, but as a long term Leadwerks 2 licensee, i've seen bugs and other issues from Leadwerks2 that were promised to be addresses, go unattended for over 10 months... the api, suddenly and arbitrarily changed... invalidating all existing code...

    no more for me...

    do your homework....look closely before parting with your hard earned money...

  • Michael Hense

    I TOLD YA!!!

    8 months later, and it's like i had a crystal ball back when warned you all that something like this would happen...

    "#8 Josh Klint Today, 05:20 AM
    Staff 6,499 posts
    For the time being, I am focusing on PC and Linux, because this has shown the strongest response."

    After making promises to a trusting (gullible) public about Mobile being the future and Leadwerks 3 being the mobile development platform of the future, we suddenly get this from Mr. Klint...

    Actually, anyone who has been around Joshua Klint for any time could've predicted exactly the same thing...

    So... it looks like all you Android and IOS developers who were waiting for the promised releases (based on promises made in the KickStarter campaign) are gonna get the royal shaft...

    Again... check the forum and get the facts... see what other licensees feel about this...

    All I can say is "I Told YA!!"