01
Aug
Drowning-Thumb

Mobile gaming has evolved a lot over the years. Early phones were weak, so manufacturers stuffed more powerful CPUs inside them. Screens were small, so they've been stretched out to 5-inches or more. Number keys were functional, but touchscreens allow for a greater degree of interaction. Yet despite all of this innovation, trying to play a first-person shooter on a mobile device still sucks. The Drowning is one game that promises to fix this problem.

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The game takes place in a post-apocalyptic world and pits players against deformed humans that aren't zombies, but might as well be - hey, we didn't say the setting was original. Players will collect scrap and craft their own weapons. That's kind of cool, but what really matters here is the innovative control scheme. Rather than relying on a virtual joystick, The Drowning has a unique setup where players tap to move, swipe to turn, and tap near the intended target to shoot.

If these controls are as good as promised, we hope to see other first-person shooters borrow this innovation. Why? The Drowning is a freemium title with perhaps the worst type of IAPs. The game has an energy meter that slowly drains as you play. Once it's empty, players either have to buy more gas or wait for it to refill later. The title is already available for iOS, but it's coming to Android in the not-too-distant future. There's a chance it could lose the IAPs in transition, but I wouldn't hold my breath.

Via: Kotaku

Bertel King, Jr.
Born and raised in the rural South, Bertel knows what it's like to live without 4G LTE - or 3G, for that matter. The only things he likes sweeter than his tea are his gadgets, and while few objects burn more than a metal phone on a summer day, he prefers them that way anyway.

  • jake connolly

    I would pay a fair amount for this, as in without IAP. that way it will actually be innovative and not a freemium FPS

    • Matthew Fry

      Freemium is the video game equivalent to the lottery. Millions will play and only one person wins (in this case, the freemium devs).

      • Primalxconvoy

        I think you meant "millions will play and only one person pays (in this case, a free-of-cranium div)"

        "Div" (n) :
        - (UK slang) One who is without forethought and/or intellect. A half-wit (See also "plonker", "muppet", "twit"", "spoon", "spanner" and "plum").

  • mlj11

    Ugh. I'm ok with (several forms of) IAPs, but this pay-to-boost-energy-so-you-can-continue-playing type is just THE worst.

    • https://www.facebook.com/max.chen2 MC_Android

      *cough Real Racing 3....

      • Alessandro Sartori

        *cough* gamekiller and 1 billion dollars

        • Razo_E

          *cough CSR Racing..

          • Matthew Fry

            *cough* all of the games on the front page of Google Play games that don't have price tags. Seriously. It's depressing.

          • Steve Sy

            Not for me though. I'm a working adult and whats most depressing to me is not being able to finish many of the titles I've started, a luxury from my childhood I'm utterly jealous of. I love playing these incredible new mobile games but dont feel too bad if i dont finish/run into silly IAPs if I dont see myself seeing it totally though.

            case in point: RR3. Lot of grinding to do. The update however really reduces the in-your-face IAPs.

          • Primalxconvoy

            Yes, the grinding and the lack of trust fostered by iap's causes me to adopt a mentality of ignoring most of the menu options and "advice/hints" given in games where iap's are prevalent. It's like I'm playing my own game.

            I wish the hackers out there could at least help us hide such things as the gold and anything that is required to purchase with said gold from games (like dead trigger).

      • Primalxconvoy

        I have played rr3 without spending a penny. I'd play it more if it had gamepad support.

    • didibus

      This ain't free to play, this is the Arcades lol

  • Linda A.

    Doesn't look half bad, but I'd like to see it how it holds up against Dead Trigger II.

    • Primalxconvoy

      Dead trigger 2 is out?

  • WhyWai

    Tap to shoot? so what's the fun playing shooter when the aim & shoot is handle by computer.

    • Dustin Mayer

      I hate to break this to you but EVERY shooter ever the aim and shoot is handled by the computer. Recoil compensation, adjustment for wind, gravity, weight as the ammo is drained out of your clip.

      I see what you are trying to say ... I'm kind of just playing devli's advocate

  • brutalpanther

    Have these game developers ever heard of moga ,nyko or even a simple otg adapter and a wired gamepad.Touch screen shooters SUUUCK

  • GraveUypo

    uh i can't possibly imagine a way this is a step up from virtual joysticks.
    it's like saying those cheap remote control cars that can only turn by going backwards are a step up from the full steering ones because they're simpler to use.

  • fredric

    If rather use a controller, thank you.

  • Himmat Singh

    FPS w/o virtual joysticks is bound to fail. This will double fail because it's gonna be published under Mobage with a crapton of IAPs and all that nonsense to boot.

  • Thatguyfromvienna

    IAP = no money from me. Ever.

  • CasperTFG

    Just offer Mogapro support and enjoy the weekend.

    • didibus

      Or better yet, Moga Gen 2

  • Erik Knudsen

    i don't need innovative controls, just controller support

    • Primalxconvoy

      What he said.

  • Nich

    isn't this the control scheme of HORN ??

  • imtoomuch

    In app purchases suck.

    The game looks awesome, but at the same time I'm so sick of zombie games.

  • Graham Parkes

    I'm fine with normal touch screen virtual sticks on mobile FPS games. Swipe and tap to move and shoot is definitely a step backwards.

    And while I'm fine with reasonably priced IAP for upgrades and gear, energy meters that limit your play are the worst.