06
Jun
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Superman and video games have a somewhat tenuous relationship. After Superman 64 became one of the biggest stinkers in console gaming history (so... many... rings...) it put a black mark on the last son of Krypton, and the subsequent games have never managed to escape its infamous shadow. The licensed game for the upcoming reboot Man Of Steel is trying to set a new standard for Superman games... and doesn't stand a Kryptonian's chance in Apokolips of actually achieving it. The game will have a simultaneous release with the movie on June 14th.

Man Of Steel takes the beat-em-up route seen with other licensed titles like The Avengers, Stargate, Dwayne "The Rock" Johnson, and even Batman (who has some fantastic console games that the developers didn't even try to emulate). In the Android and iOS game you'll follow the rough plot of the Zack Snyder movie, tracing Superman's over-told story from Smallville through vagrancy and eventually to Metropolis, beating up many, many bad guys before getting to General Zod and his henchmen.

While very little information about the gameplay has been released from developer Phosphor (who made the admittedly impressive Horn), aside form the fact that there are combos. It looks like a rather standard Infinity Blade-style "reaction fighter," wherein you tap and swipe to fight and dodge with a static character. Despite the fact that the video above is clearly using iPad hardware, the graphics still look pretty lackluster, and probably aren't going to get any better on Android. A survival mode and a collection of different outfits (none of which feature red underwear) add in some extra content. Maybe it's too much to ask for innovation from a property that's 75 years old. At least it's not an endless runner.

Man Of Steel will be released to the Google Play Store and the Amazon Appstore on June 14th for $4.99. Hey, at least it's not coming months after the iOS version.

BURBANK, Calif. – June 6, 2013 – Warner Bros. Interactive Entertainment today announces the Man of Steel game for iPhone, iPad, iPod touch, as well as Android smartphones and tablets, will be available beginning June 14, 2013 on the App Store, Google Play and Amazon Appstore for Android. Based on DC Comics' iconic Superman character and inspired by the Warner Bros. Pictures and Legendary Pictures feature film “Man of Steel,” the game is a 3D-brawler that lets players combat General Zod and his invading Kryptonian forces on both ground and air in a fast-paced mobile adventure.

Developed by Phosphor Games Studio, Man of Steel provides players with two diverse game modes. Featuring custom, console-quality cinematic sequences, Story Mode transports players directly to Smallville, the Kent Farm and other familiar settings to battle General Zod and save Earth from its destruction. In Survival Mode, fans see how long they can last against a progressively more difficult swarm of Zod’s forces. Players can share their scores with friends to see who the ultimate Man of Steel is, as well as upgrade their skills and unlock new suits by winning battles and earning experience points along the way.

“The Man of Steel game allows Superman fans to extend the movie experience and game on-the-go with their favorite characters from the ‘Man of Steel’ film,” said Greg Ballard, Senior Vice President, Mobile, Social and Emerging Platforms, Warner Bros. Interactive Entertainment. “Phosphor Games delivered an addictive brawler that lets players feel the power of being a Super Hero.”

The game is available for $4.99 for Android smartphones and tablets from Google Play or Amazon Appstore for Android.

Jeremiah Rice
Jeremiah is a US-based blogger who bought a Nexus One the day it came out and never looked back. In his spare time he watches Star Trek, cooks eggs, and completely fails to write novels.
  • umataro42

    "At least it's not an endless runner."

    And if it's $4.99 that also hopefully means it won't be built around encouraging players to buy some $99 IAP to unlock all the combos and powers. I'd like a beat 'em up much more than another endless runner.

    • andy_o

      There needs to be an IAP-alert rule in the app store, at least for paid apps/games. It's spreading like a freaking virus. I don't even bother with games anymore cause I don't wanna spend the time trying to google if it has IAP. Perhaps it's a good thing, I don't bother with PC games anymore cause I got tired of googling about all the DRM crap they install.

  • GraveUypo

    i never understood superman. if he's got strength to lift an planet one handed, why does he have to repeatedly punch a guy to knock him out?

    • http://www.twitter.com/wrg25 W!LL

      beause he is fighting kryptonians like him.. in the movie he fights with Zod and his army

    • http://them3blog.wordpress.com/ Abel

      Because he holds back

  • Anthony Garrett

    It still fails because it doesn't look to be open world and can't believe I wish Gameloft had made this

  • Rehan Ahmed

    Great, another knockoff of Infinity Blade-like Hack and SLash games.
    Simply great, that's how to ruin a game and still earn money...

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