Last Updated: May 13th, 2013

Welcome to the first entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Without further ado:


The DRM: Death Ray Manta

The chuckle-inducing title of this game has nothing to do with digital rights management. In DRM, you're tasked with shooting things until they blow up (the American way!) in a dual-stick, top-down arena shooter that borrows some liberal style cues from the Geometry Wars series. As the Play Store description proudly proclaims, DRM has no in-app purchases and no upgrades. It's based on the PC indie game of the same name.


Death Ray Manta is an ARENA SHOOTER where you blow stuff up and make pretty colours in the spirit of Minter, Jarvis and Fearon. Death Ray Manta is an ARCADE GAME. Two sticks and a screen full of laser beams. Death Ray Manta is based on the acclaimed PC/Mac game of the same name. Edge Magazine [8] and co-star of the Eurogamer Expo 2012.

unnamed (1) unnamed (2)

Emilly In Darkness

A blend of the action-adventure titles of the SNES and spooky horror games like Silent Hill and Alan Wake, Emily In Darkness pits you in control of a young girl trying to uncover the secrets of a monochromatic purgatory. You'll need both puzzle-solving and twitch skills a la Zelda to make it through the game and the story. Emily In Darkness is $2, but might not be suitable for your kid's Nabi tablet.


"Emilly in Darkness" tells the story of Emilly who, for reasons unknown, wakes up alone in a dark forest, and after a few moments is fatally gunned down by an unseen assassin. However, she does not die, at least not in the traditional sense of death. Instead, Emilly finds herself suspended in a grim and odd place, not so different from hell. She is lost, alone, surrounded by demons, and oddly enough, other forlorn people, people whose intentions are not always clear. This is just the beginning...

unnamed (9) unnamed (10)

unnamed (11) unnamed (12) unnamed (13)

Lemegaton Master Edition

What is it about anime-style art that makes games like this so expensive? The second entry in the Lemegaton series apes the old Castlevania games with a 2D perspective, but has shiny 3D characters and environments. The original is free (and it would be a pretty good idea to check it out first), but  "episode 2" adds a new playable character, a tweaked fighting system, more environments and enemies, and more cringe-inducing English translation.


A special agent, Sabio, of a mysterious organization, St. Guardian, is ordered to pursue a traitor, Pecador. Pecador steal St. Guadian's vital item, Solomon Ring and run to the well-known Italy ghost town Craco. Sabio go after him and encounter attacks by demons inside Craco. In episode 2, Sabio and Noiva decided to get back Craco. They ensure the escape path such that they can go whenever any dangerous thing happen. Noiva think it is worth to study for investigating the demon world.

unnamed (1) unnamed (2) unnamed (3)

Wizard Op Tactics

If you're still craving some tactical RPG action from the days of Tactics Ogre and Final Fantasy Tactics, give this newfangled take on the turn-based strategy genre a try. You control a squad of wizards and other units (who may or may not be incredibly constipated, based on the banner image) trying to clear a top-down 3D board of opposing players. Beware of the IAP upsell, especially since there's no single-player mode, but the game does include hot potato local multiplayer.


Part Action, Part Strategy, Total Wizardry - Battle Friends in Wizard Ops Tactics! Are YOU ready to command a crazy commando team known as the Wizard Ops? Prepare to BATTLE your friends and the rest of the world to see who is the ULTIMATE Wizard Commander!  Wizard Ops Tactics is an asynchronous, turn based, tactical game that allows you to battle your friends whenever and wherever you like! Build and customize your armies for maximum destruction! Best of all it's FREE! So play it now and let the battles begin!

unnamed (3) unnamed (4) unnamed (5)

unnamed (8) unnamed (6) unnamed (7) 

Jeremiah Rice
Jeremiah is a US-based blogger who bought a Nexus One the day it came out and never looked back. In his spare time he watches Star Trek, cooks eggs, and completely fails to write novels.
  • Mehmet Fatih YILDIRIM

    the "drm" title in that game makes me unconfortable..

  • Jim Crossley

    Seeing as we all hate iap games so much, how about not advertising them with reviews on this site? Gotta fight this somehow and I think Android police has a duty to protect and serve..

    • Himmat Singh

      Just because a game has IAPs shouldn't deprive it of coverage and reviews on this, or any site for that matter I believe. It is the reality of today's mobile gaming scene. There will always be those that over-zealeously implement IAPs, and these can rightly be shunned, but devs have stomachs and mouths to feed and it has been proven that IAP/freemium games make more money over the traditional paid ones.

      • Jim Crossley

        Interesting. I just assumed people would avoid these apps. As soon as I see ap mention that it had iaps, I move onto the next game, no matter how good it looks. I'm more than happy to pay for apps, but once. Where is this proof by the way, got a reference?

        • Himmat Singh

          Proof of what?

          • Jim Crossley

            You said "it has been proven iaps make more money".

          • Himmat Singh

            Well, this is a well-documented fact. There are many, many source materials to read from, but I'll just like one recent one to Forbes: http://www.forbes.com/sites/terokuittinen/2013/03/06/rovios-revenue-crisis-and-the-app-market-evolution/

            And another one from a developer's POV: http://www.bluecloudsolutions.com/blog/free-paid-apps-works/

          • Jim Crossley

            So it is.. Sad that it's come to this. It seems you're a dev, but as a gamer, do you actually like iaps?

          • Himmat Singh

            Nah, I'm not a dev. I'm a writer...used to write game reviews for DroidGamers but have put that on hold for a while. As a gamer, I whole-heartedly HATE IAPs, and have out of principle, never once purchased IAPs in "freemium" games. I only ever did IAPs twice, and in both instances it was to purchase additional content/level packs.

          • Jim Crossley

            i don't know, just trying to think of a way to say 'no' to iaps and hopefully discourage their use. i'm personally attempting it with my lack of wallet action. i guess the question is, would the devs make the same money if iaps weren't around, or is it just now that everyone is doing it, they're at a disadvantage if they don't.

          • Spazticus

            There have been good examples of games that include IAP, but I suppose it depends on the developer. One such example would be Pixel Kingdom. The game is free, and has both IAP and ads, which sounds typical on paper...until you realize that the dev also posted a code on the game's facebook page, which will disable the ads. The game doesn't upsell the IAP, and you can fully experience/unlock everything without spending a thing. It's single player only, so there's no pay to win concept involved here, either. As a developer, he might be in the minority on that front.

          • http://profiles.google.com/marcusleejh Marcus Lee

            Not all IAPs are created equally. By default I prefer games that don't use them at all, but I make the distinction between IAPs that are necessary to progress in the game vs those that are optional.

            My definition of the the latter includes games that let you purchase items or in-game currency that help player progress quicker if they so choose, but if the player foregoes the IAPs he can still accumulate those items or currency eventually by playing the game more. I think these are fine.

            Some games fall into a grey area between the two categories though, like some Glu games that have bosses / stages which are so difficult (but not impossible) to pass, that you'll want to try and obtain certain optional powerful weapons to make it easier. Usually though, most of these powerful weapons can be acquired without IAPs, but they can be so laborious to "buy" (via accumulative in-game currency) that you'll need hundreds of hours of grinding before you can afford them. I avoid these games too, or at least abandon them when the going gets too tough that it sucks out all of the enjoyment of actually playing it in the first place.

    • http://www.modminecraft.com/ Nick Coad

      I see what you're driving at, but I think there's room to do IAP well. One example I think of good IAP is when they allow you the option to purchase the full game up front. This doesn't happen very often at all though. One thing I really can't stand - and Fieldrunners 2 did this to my immense disappointed, given how much I love both 1 and 2 of that game - is when they ask you to pay up front, so you've already had one purchase price, then they offer IAP and balance the game around the IAP so it's not possible (or insanely difficult) to beat the game without either a) grinding for an eternity to save up enough in-game currency to get through or b) spending a small fortune of IRL cash to pay your way through a game you already paid for.

  • jonathan3579

    The music for Emily in Darkness trailer was pretty epic.

    • elbar

      yeah but the gameplay is not, sadly.

      flashlight-based gameplay is good, but overall visual is too dark.
      also for some strange reason if I point flashlight to wall, the other side of wall get illuminated too by flashlight.

      shooting is also hard to aim by virtual joystick. they should make it auto target.
      most of time I just die because inaccurate aiming.

      I played and get bored after 30 minutes. seriously they need to polish this game more.

      • ME2 Studio

        There is no flashlight in the game :) I know it, because I designed it... It,s just a light (simillar to Deamon Souls) that lights the area around the player. Thumbstick is always inaccurate in touch screen controll, but it was the best we could do in that kind of game... Anyway, update is coming and we read and consider all opinions... thanks!

        • http://www.modminecraft.com/ Nick Coad

          I've seen this a few times now and it always greatly impresses me when actual developers of these apps/games take the time to personally reply to commenters like this. Nice one ME2 Studio :)

  • http://www.androidpolice.com/ Artem Russakovskii

    Some fun trivia - Liam's first design for the Bonus Round graphic was this:

    Needless to say, it was shot down pretty quickly...

    • disk Latvia

      I like a good starship every now and then just hate when I get jet fuel in my hair