If cartoony tower defense is your thing and you haven't yet bought into the Fieldrunners franchise, you're missing out on some of the best TD action you can get your hands on. Colorful, fun, and graphically pleasing, Fieldrunners is a breath of fresh air in an otherwise tired gaming genre. And today, the sequel hit the Play Store.

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Fieldrunners 2 brings even more guns, bombs, lasers, and other deadly tools to the scene, while still keeping that same familiar look and feel that made the original such a fantastic game. The sequel features over 20 hours of gameplay, along with a "smart" UI that "creates dynamic, realistic paths through the battlefield;" 20 different weapons, and an all-new option to add trenches, bridges, and tunnels to the mix.

All in all, I'd say this is a worthy successor to the original, and one that fans of both FR 1 and the TD genre as a whole are going to love. It'll set you back three dollars in the Store – head below to grab it.

Cameron Summerson
Cameron is a self-made geek, Android enthusiast, horror movie fanatic, musician, and cyclist. When he's not pounding keys here at AP, you can find him spending time with his wife and kids, plucking away on the 6-string, spinning on the streets, or watching The Texas Chainsaw Massacre on repeat.

  • DeadSOL

    "It'll set you back two dollars in the Store..."

    The price is $2.99.

    • http://www.androidpolice.com/ Cameron Summerson


      Fixed. ;)

  • Cherokee4Life

    I was Beta testing this game for the past 3 weeks. its not bad at all!! I recommend it completely!

    • SooksVI

      The Beta was great. Just uninstalled it to install the official. I'm wondering if any kind of progress can be transferred from Beta to final.

  • http://twitter.com/PaulWilks PaulWilks

    It does set you back.. and then some more with the in-app purchases required for decent tower enhancements. I hate it when devs do this. Pick one or the other forms of monetization, not both.

    • http://www.facebook.com/profile.php?id=500098051 Leighton Duffin

      The in-app purchase aren't necessary to enjoy this game, I believe, unlike most others that offer in-app offerings. I played through this on iOS and never felt a need to purchase in order to overcome some crazy difficulty level. It feels like it's there more to offer pseudo-cheating for the impatient.

      I'm looking forward to playing through it again on Android!

    • Thatguyfromvienna

      Full price game + IAP = not a single cent from me, you greedy bastards.
      That's my math.

    • http://www.modminecraft.com/ Nick Coad

      I love Fieldrunners, and I love the devs behind it, but I have to agree that purchase price + IAP is a dodgy combination and it does kind of stink of double-dipping.

    • AlecShobin

      Just a heads up - In App Purchases are by no means required. They are merely there for players that want to jump ahead without mastering the game. Some players want IAP and some do not. Making IAP totally optional seemed like a great way to appease both groups of our community. Give it a whirl and you'll see that IAP was implemented tastefully and morally correct! :)

  • Matthew Fry

    I'll wait for the Humble Bundle :-P I already bought FieldRunners 1 twice, I'm not doing it again.

  • http://twitter.com/karlovranjes Karlo

    There is a problem i told developer while i was beta tester.
    On some maps when you grab tower to build(Nexus 7) after reaching place to put your finger is on softkey part and even it shows green for placement you cant build it there all because of softkey display part.
    FIX IT ASAP!!!

    • AlecShobin

      FYI This has been fixed with our latest update, v1.2. Let us know if you experience any additional issues. Sorry for the trouble!