Sometimes, the modern world is just too much, you know? Video recording glasses and self-aware phones. It makes you miss the old days where when someone made you upset, you didn't bicker with them on Twitter. You just ran them through with your sword. That's the escapist fantasy that DevilDark: The Fallen Kingdom offers. The game is set in a medieval time when monsters roam the land and you have to gut them to win loot.

The graphics are impeccable and the gameplay is engaging. You play as the third-person hero of the kingdom, swinging your sword around, leveling up skills and bashing around imps and goblins. There are a couple issues with menus and tutorials not rendering  properly on a 10" tablet that I noticed in the brief time I played it out, but phone players should be fine.

devildark1 devildark2 devildark3

The game is free to play and, predictably, comes with some in-app-purchases for acquiring items that augment the developers' income. It seems like they're easy enough to avoid, though, so no worries. You can grab DevilDark: The Fallen Kingdom via the widget below.

Eric Ravenscraft
Eric is a snarky technophile with a taste for the unusual. When he's not obsessing about Android, you can usually find him obsessing about movies, psychology, or the perfect energy drink. Eric weaves his own special blend of snark, satire, and comedy into all his articles.

  • Régis Knechtel

    "comes with some in-app-purchases". Pass

    • Todd

      Do you expect your games to be completely free?

      • Régis Knechtel

        No. I expect to pay for them, not for their features individually. You got it, don't play silly with me. I hate the "in-app-purchase" model, not the payment itself.

        • Vandré Brunazo

          What if there's an in app purchase option to "buy full game"?

          • Régis Knechtel

            It would be almost OK, but seems more realiable if your "purchases" were saved on Play Store servers, like any game you just buy instead of hiding it behind a "free to play" label. A "trial" version seems much more honest to me.

          • Vandré Brunazo

            In app purchases are stored into Google servers. It is easier for both the user and the Dev to keep track of your scores etc, if it's only one app instead of two. Also, you wouldn't need to download the whole thing again. In app purchase can be abusive. But doesn't need to be. IMHO zynga traumatized a lot of people :-P

          • Régis Knechtel

            Zynga, EA and Glu Mobile traumatized me lol

  • Throwie

    Looks like a good game however a lot of people including myself are unable to play it as it displays an unclosable ad at the start of the game.

  • DeadSOL

    I really don't mind in-app purchases (as long as they don't affect the game). Sometimes, I don't want to pay for games and these games provide me with the perfect opportunity to try them out without thinking that I'm missing anything.

  • primalxconvoy

    The user reviews paint a grim picture, with the main game screen seemingly covered by a giant, full-screen advert.

    A shame.

  • Sqube

    Eric, I really wish you would have gone into more detail about the IAPs because, increasingly, that kind of thing is making (or stopping) my final decision on downloading a game.

    Can I get everything in the game without IAPs? Is there a second currency that you can ONLY get by paying money? I'd appreciate seeing this addressed in more detail (or just having someone reply to this; that would also be groovy).

    • Matthew Fry

      Unfortunately, it's unrealistic to have the AP guys play every new game with IAPs to test if they are playable without the IAPs. I find it easier just to avoid them and play the quality for pay games that are available. That being said, that sure sounds like a good website idea. A site that reviews just IAP games and gives it a ranking based on how terrible the IAPs are. It would be a great counterpoint to the practice of, "You've played this game for 5 minutes, rate it 5 stars and get some coins!"

      • Sqube

        Well, I can understand that they can't play through an entire game to know whether or not it's going to have IAP. But if, say, there are two types of currencies... and you haven't seen a single instance of that second currency... and it's conveniently available via IAP... I think it'd be nice to see that mentioned.

        But like you said, they don't necessarily have the time to play every new game to completion to find out whether it can be beaten or not. I think it would be cool if they could note really obvious instances, like everyone did with Real Racing 3.

        The fact that they didn't, so soon after the release of THAT abomination, makes me mildly hopeful. I've got the game installed and I guess I'll give it a spin on my way home.

  • http://www.geekchoice.com/ Richard Short

    I just downloaded this game it is fun. https://www.geekchoice.com/new-york