Vector Unit – the development team behind Riptide GP, Shine Runner, and Beach Buggy Blitz – has long been taking advantage of NVIDIA's Tegra processors. In fact, Riptide was one of the games used to show off the power of the Tegra 2 back in the day, and it was even updated to add enhanced graphics for the Tegra 3, once again highlighting the power of Tegra.

Now, NVIDIA has released a teaser video showing off Riptide GP 2, which will of course be optimized for the Tegra 4 and its 72 GPU cores. The gameplay looks similar to the original Riptide GP, but the waves are larger, curves are tighter, jumps are  bigger, and, of course, the graphics are better.

According to NVIDIA's blog post, we can expect Riptide GP 2 to have "full game controller support, enhanced water and particle effects, HDR lighting, boosted reflection shaders, and the all-new spectator mode made possible by Project SHIELD."

Riptide GP 2 is expected to be available "this summer," though no exact date has been given at this time.


Cameron Summerson
Cameron is a self-made geek, Android enthusiast, horror movie fanatic, musician, and cyclist. When he's not pounding keys here at AP, you can find him spending time with his wife and kids, plucking away on the 6-string, spinning on the streets, or watching The Texas Chainsaw Massacre on repeat.

  • bse88

    I was expecting a graphic comparison

  • ProductFRED

    By "optimized", they mean "disabling certain high-quality effects on phones without a Tegra 4." They do this with every game. They either use proprietary code or just add a line of code that's pseduo: "if_not_tegra_disable_hq_effects". Chainfire3D was able to enable the effects on Riptide GP on ICS and below.

    • Drew M

      I think NV uses vendor opengl extensions. One one hand, it sucks because the other high-end gpus are certainly more than capable rendering the same fidelity. However, we also need someone throwing financial support at game studios...otherwise they continue to target the iphone 4 (not even the 4s) for development because they need sales volume. Thus games aren't really keeping pace with the hardware.

    • Abulu

      And is this Nvidia problem when other wants not invest money in games look ?
      Nobody knows better as Nvidia how important is graphic in games.
      Tegra 4 have much power for shadow,lighteffects,own PhysXeffects....

  • NoBullet

    "Look at all these cool tricks that don't matter because you can do the same one over and over to get the same amount of boost"

    • http://www.facebook.com/matt.small.1466 Matt Small

      Actually one of the enhancements in RGP2 is the stunt system is way deeper. There's a whole stunt tree you can unlock as you gain experience. More complicated stunts give extra boost but are harder to pull off. And if you keep doing the same stunt over and over it gives you less and less boost. See? We DO listen to what people say about our games :-).

  • John_Merritt

    Cue all the anti-tegra dipshits in 3...2..1....oh look, there is already one banging on about extensions. I suppose it's ok for all the many other "optimised" versions of many EA/Gameloft games for Mali, Power Vr, Adreno, etc...

    Seriously, at least nvidia are trying to get devs to optimise for something. I mean, whats the point of having some multi-core powerful CPU if devs just "port" iOS games ?

    I intend on getting a Tegra4-based tablet at some point in the future because I know a lot of devs will at east show the thing off as best as they can. A Snapdragon 800 is awesome and all, but if games don't take advantage of the CPU then whats the point ? (Obviously purely thinking about gaming here).

    • ProductFRED

      Riptide GP with full effects enabled via Chain Fire 3D ran better on my S3 i9300 and Galaxy S2 i9100 than it did on my Tegra 3 One X... I think that really says something about Nvidia's marketing bs...

      • habib

        Could you explain how that works and maybe a video upload?im really interested to see how it would look on an s3.thanx

    • http://twitter.com/mgsfoxhound2 Mike Biggs

      well to start all of the ios ports are done with the sgx series chips, alot of android phones have the sgx 540 cips and above which are exactly the same as ios phones and tablets

      • http://twitter.com/mgsfoxhound2 Mike Biggs

        also alot of the games are not being put on android yet that are realy good looking ones and they still run off the sgx 544 GPUs, apps still arnt putting enough gpu power to even surpass qualcomms Adreno 205 gpu!