Last Updated: March 1st, 2013

Google's no stranger to using web technologies to do cool, innovative things. In fact, some would say that over the last few years the company has pushed (or broken) the barriers of what a web browser is, and can be – just look at ChromeOS, for example. It's an entire OS based on the idea that you can live your digital life inside of a web browser. The thought itself is bold, but the execution could be game-changing as the OS grows and becomes more polished.

Today, Google is further showing off what it can do with its Chrome browsers – both mobile and desktop – with a new game called "Super Sync Sports." Essentially, it's a Chrome game that uses your mobile device as the game controller. As simple as it may be, though, it's actually quite brilliant.


It's a very basic cartoon-type game where you select one of three categories – running, cycling, or swimming – to compete against three other characters, either computer-controller or multi-player. The game uses your phone to control said character – you just sync your mobile device to your PC by entering a short code provided by the game into g.co/super on your mobile. It really couldn't be easier. There are several interesting little avatars to choose from, including an eyeball with legs, a bird, a watermelon thing, a banana, and some other random objects. I chose the banana, because I like the idea of watching a banana play games.

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From there, each mini-game has different, extremely simple controls that must be executed on your phone or tablet. For example, you use your index and middle finger to perform a "running" action on your device's screen in the Run! Run! Run! game. Like I said, simple. But it's still fun.


Of course, the game really isn't the point here. Like with most things Google does, it's about showing off something bigger. In this case, it's a quick sync from your computer to phone on the same network to use your mobile as a game controller. Moving forward, this could potentially change the landscape of browser- or even PC-based games. I'm not saying it will, only that it could. We've already seen a lot of cool things come from this same technology – like AirDroid for example – so it's not outlandish to imagine other, greater possibilities.

For now, though, Super Sync Sports is what we have, and it's a fun little time-waster. It's definitely worth checking out.

Cameron Summerson
Cameron is a self-made geek, Android enthusiast, horror movie fanatic, musician, and cyclist. When he's not pounding keys here at AP, you can find him spending time with his wife and kids, plucking away on the 6-string, spinning on the streets, or watching The Texas Chainsaw Massacre on repeat.

  • http://www.facebook.com/profile.php?id=100000003999549 Mike Harris

    That was pretty fun. I wasn't moving too quickly with my index and middle finger, though, so I switched to my two thumbs. I was able to get longer strides that way and ended up blowing out the CPU. I think I finished in 22.4 seconds and the closest competitor wasn't even halfway done.

    • Josh Legoza

      That's interesting. I finished in 24.8 and the computer beat me by over 5 seconds.

  • RitishOemraw

    Played all 3 events....shows promise, but like you mentioned, the games themselves are nothing to write home about.

  • Paul

    Running was way easy. But kept getting my read handed to me in swimming, 'til i realized I had to switch to portrait/horizontal mode on my phone. Still, wasn't as easy as running. I already use my phone as a remote to my television (XBMC) and to control my thermostat (Radio Thermostat). My next trick will be to get it to control the lights around the house.

  • Owen Finn

    This reminds me of that Ingress game that they are using to fine-tune their ad delivery system for Glass.

    • Steven DeFreitas

      Glass won't have ads.

      • Darius_bd


  • Matthew Fry


  • cazbie16

    Just played using a Samsung chrome book, iPad, iPhone 5, nexus 4 and a galaxy s3. All synced fine at first and played a few games, but then experienced a few problems. Definitely fun and shows promise.

  • Sootie

    Google TV playing dead trigger 2 using phone as controller next please mr googles ;)

  • Dave

    It definitely does not "sync over WiFi". The site uses websockets to communicate quickly back to the server. The entire point of the experiment is that it uses this advanced, newer feature of cutting edge web browsers and does NOT sync over any local radio connection. Woosh!

    • http://www.androidpolice.com/ Cameron Summerson

      I stand corrected. It encourages the player to turn on Wi-Fi, so I just made the assumption that it's a requisite. Just tried it without Wi-Fi, though, and it indeed worked. I've updated the story and removed all references to "sync over Wi-Fi."

      You can have your woosh back now.

  • Jarrod Davis

    It's not working for me. It keeps saying "Seems there are problems connecting you. We'll be up and running soon. Keep those fingers warmed up and try again later."