Ultima has been around forever. So it's only appropriate that the series' new mobile push incorporate the fact in its title... even if it is a bit on the nose. Ultima Forever: Quest For The Avatar is an upcoming top-down dungeon crawler set in the familiar Ultima universe, complete with online play and a massive amount of game time. According to a Polygon interview with the game's producer, getting to level 15 will take 200 hours, while getting to the end with everything will take closer to 400.

The game is based on the battle system of Ultima 4, with a more real-time action component. Players can join online sessions for co-op battles, but this is not a MMORPG - you'll be able to do as much questing as you want all by your lonesome. 3D graphics are in use for the characters and enemies while some gorgeous 2D graphics are put to use for the environments. 

EA seems bent on using the free-to-play model for mobile. While you'll be able to download and play the game as much as you want without spending one gold piece, you'll need to bust out your wallet for the best in-game items. Chests can only be unlocked with keys: the better the key, the better the loot. Bronze keys drop randomly and can be combined to make silver keys, while gold keys have to be bought with real money.

Ultima Forever is scheduled to hit iOS first, followed by an Android release later this year, according to an official update on the game's Facebook page.

Jeremiah Rice
Jeremiah is a US-based blogger who bought a Nexus One the day it came out and never looked back. In his spare time he watches Star Trek, cooks eggs, and completely fails to write novels.
  • http://twitter.com/martyjones100 martyjones100

    This used to be my favorite game back in the day. My desktop was like 233mhz at the time!

  • lebel

    Played that games for like hours up hours when I was 10-11ish on the original game on C=64. God I feel old now.

  • http://www.anivision.org/ Christopher Bailey (Xcom923)

    I can't stand games that release on Android way later than the iOS versions

  • http://www.facebook.com/profile.php?id=534239096 Thomas Mellen

    Developers need to realize that with over 70% of the world smartphone share, Android is where they need to release first!

    • HopelesslyFaithful

      yes but iOS is quicker to make. One game works on virtually every device and most people that use Apple have deeper pockets...or dumber pockets...you can decide ^^ Compatibility problem on android can take a lot of time. Hence why they go for iOS first to get a nice flow of money so they can keep funding development while they make the android version.

      Well that is my two cents....I have no programing experience but that conclusion seems rational from my understanding of the programing and business prospective of development.

      • http://twitter.com/Dave_BG Dave Bg

        Well SGS3 alone beats iPhone so they can release the game for 1 device only and still have more user base than iOS and gradually add more models later. Of course meanwhile XDA members will port the game to other devices and will speed up the process :)

        • TruthSayer

          That's not actually true. Of the top 5 smartphones in use, various versions of iPhones hold 4 of those spots. The S3 comes in second place in North America to the iPhone 5. I recently switched from an iPhone to the S3 and it was a horrible, horrible mistake. Games seem to run smoother and with less loading on iOS so it's no surprise to me that they would target this first.

          If you look at the breakdown of players using their smart phones for playing an mmo the android markets are almost all struggling.

  • Matthew Fry

    Ugh... IAPs ruin games. Either a) it's well balanced so you don't have to pay anything then IAPs only serve to break the game mechanics or b) it's not well balanced and it requires you to "pay to progress," which is just flat terrible. Say no to IAPs. Do not download. Let's turn the Android marketplace into a place where games aren't free time wasters but paid for genuine experiences.

    • HopelesslyFaithful

      or C) it is very balanced and IAPS work well for people that make 100 plus dollars an hour and the 50 bucks saves them 100 hours of grinding or other "less enjoyable" things (to them that is).

      I probably will never buy an IAP because my time will never be worth that much. I guarantee you if i get a good job down the road from my degree and if i get involved in an MMO you can bet i'll buy money in the game because grinding for resources will not be worth the time. See the picture of why they throw IAPs in there? they work for either addicts...which is sad or for those few people that make enough money that their time is worth more than the IAP.

      • Matthew Fry

        You would hope that if someone is making enough money that IAPs are worthwhile then they would just spring for the higher quality paid games out there. *fingers crossed*

        • HopelesslyFaithful

          i agree but you get the picture....as you said most people with that much money are probably traveling or playing an MMO on a character they bought if they are super geeks ^^ or something along those lines ^^ But who says a rich guy/gal can't indulge in some mobile gaming ^^

      • celestre

        C sounds to me like not very well balanced. Playing a well-balanced game shouldn't feel like a grind.

        • HopelesslyFaithful

          i have played many PC RPGs and some parts are boring and slow where i usually resort to a cheat to get past that section. NWN i can remember i had to do a bunch of side quests to get items i needed and kill more monsters to get to a high enough level to beat certain areas, which again is what i am talking about. For myself i enjoyed doing all of that but wouldn't have mined skipping it. I only could agree to doing it because it had easter eggs everywhere in the game where you would get scrolls, which i am very interested in the lore of games. I personally could play a game with crap mechanics if it had good lore.

  • u6woot

    @martyjones100... dang... We played Ultima 6 on a 386sx 16MHz (the sx meant no FPU!).

    As for this game... First IAP are worthless. Will not download if it is Free/IAP, will pay nicely for this to not deal with that. Also, wish combat was more like Ultima 6. I almost failed out of college on that one!

    • Matti

      don't forget the absolutely whopping 2MB of RAM you had (upgradeable to 4MB)!!

  • http://www.facebook.com/Shinakuma George Millhouse

    no thanks sick of the whole pay for shit in the game

  • aruna sena

    Screw this game since its being released by EA and screw EA and it's freemium games. Those whom had played EA freemium games knew what I mean.


    I'm shuddering at the thought of IAP for an "Ultima" game. Me thinks that it will be impossible to beat the game without spending an extraordinary amount of cash. Now this is a real Ultima game, as per the king. http://www.portalarium.com/index.php/ultimate-rpg?id=93

  • Elemetrix

    Screw you EA. Honestly who is it that's supporting this horrible business model with crappy IAP? Some good games are coming out and they are being truly ruined by this nonsense. Somebody must be buying into it or they wouldn't keep doing it.
    Such a shame.

  • Paul

    As much as i hate IAP's, i'm going to play it. Better to "vote" against IAP's by playing their game while not buying anything, than not playing it at all.

  • http://twitter.com/Codexx Cody Curry

    You've got to be kidding me...

    this has nothing to do with Ultima. Come on EA, if you're going to rape Origin's corpse, leave Ultima out of it.