08
Feb
unnamed

Role playing games have been dressed up for the modern era, but the RPGs of the past still have a unique appeal. In the new game QuestLord, you get to take a retro-inspired 8-bit journey into a massive world filled with magic, secrets, and a ton of turn-based combat.

The basic premise is much the same as other RPGs: complete quests, find loot, level up. There are 18 complete quests in QuestLord right now spread over 160 different maps. You even get over 100 NPCs to interact with as you explore the world. That isn't bad for a mobile game of this sort.

1 2 3

4 5 7

The game is controlled mostly with the buttons covering the lower half of the display, but some swiping interaction is included too. The top half is where all the action takes place, and it's deliciously retro. QuestLord really has that new-old vibe figured out. You can pick this up for $1.99, which is probably worth it if you're a fan of RPGs.

Ryan Whitwam
Ryan is a tech/science writer, skeptic, lover of all things electronic, and Android fan. In his spare time he reads golden-age sci-fi and sleeps, but rarely at the same time. His wife tolerates him as few would.

  • http://codytoombs.wordpress.com/ Cody Toombs

    Looks neat, but I can never again bring myself to play a game using that button scheme for movement, they are just so annoying. If there were strafe buttons (move left/right in addition to turn left/right), I wouldn't mind. I know it sounds trivial or whiney, but I can't stand having to tap 3 buttons to move over a square when 1 would do it (seriously, that adds up over the course of the game).

    • http://twitter.com/RvLeshrac RvLeshrac

      This is a good game, but I agree. I want strafe keys.

    • avgjoemomma

      I saw the game a few days ago and the screenshot of the key layout is what won me over to buy it. Reminds me of some awesome old school games like Shadow of Yserbius. I hope someone can bring that classic back with full multiplayer.

  • Wayne Randall

    Looks very DragonWarrior like. Think I'll stick with my NES emulator, greater selection of nostalgia.

  • http://twitter.com/mobilephonesfan Mobile Phones Fan

    Been a long time since I laughed so hard at a promo clip...and in a good way. :-)

    Looks like fun.
    .

  • http://www.facebook.com/eric.kinkead Eric Kinkead

    Man you guys really know how to brighten up a broke ass developers day! Honestly I was skeptical about the Google Plus market with all the piracy and insta-cancels... but you have won me over. It is completely worth making games and releasing them for Android to people that actually get it!

    Here is a little backstory.

    The game started out very very simplistic about 14 months ago. I was making a cheeseball 'feed your pet game' thinking I would make some mobile ca$h and dump out something stupid. Then out of the blue I booted up Ultima 3 and started playing that. When in a dungeon, i thought...yeah.. I can do this... So I wanted to make the Ultima III Dungeons. And did. Controls and all. no strafe sideways walkers, no on screen radar map with 2.5d.... OLD SCHOOL. Then I brought the textures up to 16bit era. Then I made monsters pop-up. But I thought it would be even more interesting to have them actually occupy a space. Then the same with objects. Was still playing/revisiting Ultima3 thought it would be cool if you could talk to towns people which also brought in more maps like villages and castles. Talk turned into quests and stores. After a while I was asking my fiance, should I do this? Should I go for it? What turned into my 2 month game expanded into 4. Yes. I should do it she said. 10 months later here I am and you guys that say it looks fun and good really makes my day.

    So yea, did everything. Music, sound, graphics, animations, design, marketing. Totally stoked and really like when I some good comments from people that are really into what I am doing.

    I hope to bring more games to this market. Was not expecting to find this tonight when googling around. So I'm glad I got busted by the ANDROID POLICE!!!

    • http://www.facebook.com/profile.php?id=6706714 Ofir Fatal

      It's a pleasure to support a new developer, especially one who put his heart into the project. I'm enjoying the game and looking forward to any updates you through our way :)