Journey with me, if you will, back to April of 2011. It's a long way back, so allow me to refresh your memory: Epic Games founder Tim Sweeney sat down for a little chit-chat with Gizmodo, where they discussed mobile platforms. Naturally the discussion ended up at "are you ever going to bring games to Android?," where the resulting answer was basically "no." We were sad, but got over it eventually.

Fast-forward to today, and the first Epic title has landed in Google Play. Sorry to disappoint, it's not Infinity Blade – but it's close. It's Epic Citadel. For those who may have never wandered over to the other side of the mobile OS scene, Epic Citadel is the precursor to Infinity Blade, and was made as a tech demo to show off what the Unreal 3 engine can do on a mobile device. Basically, you get to walk around and explore a very, very pretty world. It's neat.


But there's really a bigger story here than that. This is an important first step for Android. Perhaps Epic is testing the waters to see how well something like Epic Citadel performs across various devices. Or maybe it will allow them to gain perspective on what it's like to support an app that is playable across literally thousands of different form factors, resolutions, and the like. Hell, it could be a combination of all. And that's fantastic, because maybe they'll realize that Android's not so bad after all, carriers be damned.

With that said, it's still slightly embarrassing that we're covering this today – nearly three years after the "game" was first released for iOS. As I've already said, Epic Citadel was released in order to show what the Unreal 3 engine can do on mobile devices... three years ago. Three. So it's not nearly as impressive as it was back then. Don't get me wrong – I'm happy to see Epic had a change of heart, I just wish I would've happened sooner.

Screenshot_2013-01-29-14-37-18 Screenshot_2013-01-29-13-57-55

Fortunately, I don't think this is about Android users right now. I would like to think that the developers at Epic did this for themselves, for all the reasons that I mentioned earlier. In that, I enjoy the prospect of what this means for Android: more games from a seasoned, well-respected game studio. Just to be clear, though, it's highly unlikely Infinity Blade will ever come to Android, so don't hold your breath for a port. However, moving forward, there's a good chance we'll see more and more cross-platform games come out of Epic's camp – all thanks to this one silly little demo.

[Kindle Edition]

More info: Epic Blog

Cameron Summerson
Cameron is a self-made geek, Android enthusiast, horror movie fanatic, musician, and cyclist. When he's not pounding keys here at AP, you can find him spending time with his wife and kids, plucking away on the 6-string, spinning on the streets, or watching The Texas Chainsaw Massacre on repeat.

  • Bariman43

    YES. I've been waiting so long for Epic to bring their mobile games to Android. I'm crossing my fingers for Infinity Blade now.

    • Jongjungbu

      Looks like IB is going to stay iOS exclusive according to their press release.

      • Román Rodríguez

        Anyway I hope they develop some cool stuff for our android devices.

  • GraveUypo

    that IS good news.

    • http://www.androidpolice.com/ Cameron Summerson

      Indeed. the N10's a beast.

  • Drew M

    Epic's hesitation really left the door open for Unity3d.

    • Jongjungbu

      That's a very good point. Unity3d is basically the UnrealEngine of Android.

  • Jason Maiser

    The bigger sell is that the Ouya is coming out in 2 months and runs on Android. Considering the amount of attention that it is getting, it would be silly to ignore android as gaming platform.

  • Michał Ostrowski

    Nexus 7, CPU overclocked to 1400MHz, GPU overclocked to 520MHz, codefireX ROM - 56,8FPS.

    • HopelesslyFaithful


    • http://www.facebook.com/sundar.ganapathy Sundar Ganapathy

      N7 with CM 10.1 and stock cpu settings - 52.8 FPS

  • GraveUypo

    got an iphone4 to test against my defy but turns out the ios version doesn't have the benckmark feature :|
    defy got 22fps

  • http://www.facebook.com/people/Surya-De/100000613813429 Surya De

    My Nexus 10 pushed out 50.7 fps in High Quality. Impressive. and 40.8 on my Evo LTE. Of course the nexus is running at 2560 x 1504 vs 1280 x 720 in the phone.

  • Matthew Fry

    Bout friggin time

  • atlouiedog

    Motorola Photon Q stock
    Avg FPS: 53.7
    High Performance

    I'm happy with the results. When do we get some games?

  • http://twitter.com/arghness Alex

    Not compatible with Galaxy S3 (at least the i9300 model).

    • GraveUypo

      yes it is.
      maybe it's not available on your country / carrier

      • http://twitter.com/arghness Alex

        Strange. Play Store says that it's compatible with my old HTC Desire, but not my Galaxy S3 (both the same country and same carrier!).

  • George

    Porting to Android is just overwhelming at first, but they'll get over it. Sort of like jumping out of a Walled Garden, into the Jungle...

  • garychencool

    Crashes on start

    • http://twitter.com/Doujinblog Doujinblog

      Any solution for crashes on start

      • garychencool

        If you have root, move to the sdcard. Worked for me.

  • Luis Augusto Fretes Cuevas

    My old Samsung Galaxy S II running Android 4.1.2 manages an Average of 32.1, quite decent for a phone of its age.

    • the_bunny

      funny how we talk about a phone that 20 month ago was cutting edge technology. Crazy product cycles :)

  • evolutionx1

    Note 2. AVG 45fps

  • http://www.stevenmattera.com Steven Mattera

    Original Galaxy Note (i717) Running Nightly CM 10. (No custom kernel or overclocking.)

    Average FPS: 27.8
    Resolution: 1280x800
    Performance Level: High Performance

    Looks great, feels smooth. There was the occasional hiccup however this phone is near the end of it's life cycle.

  • Torrey187

    Galaxy Nexus LTE Anarkia Kernel purity rom 1200mhz CPU 512GPU 53FPS shit on the galaxy note 2 score.

  • Krakuus

    Tf300T Custom Rom with Stock Kernel
    Resolution 1280x752 Average 54,9