03
Dec
beaticon

I've been enjoying video games for most of my life, and some of them come with a seizure warning before I start playing. This is to make sure that people who are prone to seizures or headaches know that there is a large amount of strobe effects in the game they're about to start.

I've never felt that been susceptible to the problems the warnings are meant to address, but then again, I hadn't played Beat Hazard Ultra, either.

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Beast Hazard Ultra is a shoot-em-up game that uses your music to generate levels. Gameplay-wise, it's a mix of Asteroids and the traditional two-joystick shooters that many players are already familiar with. The Android port of this game lets you bring the fun with you, and contains a lot of the same things that made the PC version great: you potentially have an endless amount of experiences, all of which are beautiful.

You start out by choosing a song out of your library. In Android's case, it will automatically scan folders in in local storage and pick out music files that are compatible with the game. It will then add that song to your library, and you can generate a level around it. The general tempo of the song, as well as its bass, determine a number of things: the placement and amount of enemies, the power of your ship's shots, and the colors you experience when you fire will all depend on your choice of track.

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When it comes to visuals, Beat Hazard is not lacking at all; the game can be absolutely beautiful, and gives you the option of reducing the amount of visuals in case it becomes too much.  Beams pulse with every beat of the music as you fly around with one of two controls schemes: you can opt for a single-joystick control where you're automatically pointed at the enemies you want to shoot, or you use two joysticks to assume a more familiar move-and-shoot scheme.

The controls in this game are an interesting beast, because even though you can customize them to a great degree (joystick size, fixed or floating, etc), neither scheme feels like they do their job well. The precision of the joysticks just felt off, and it became really difficult to direct fire exactly where I wanted. Eventually, I resigned myself to relying on strafing around targets while pointed at one side of the screen, which just felt more efficient.

Also, after a few games my head started to throb. Then, out of morbid curiosity, I cranked the visuals up to 200% and instantly regretted it. At that level, there is so much going on, that it becomes overwhelming, with each individual shot taking up a lot of screen real estate.

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It's generally a crazy experience no matter what song you choose, but naturally there's some front-runners for good levels: the Incubus and Nujabes songs that I tested the game on were nothing like the blistering-fast techno that the demo provides - those almost burned out my eye sockets.

Each level has a number of different enemies and bosses, and a number of power-ups to choose from. Some will increase the amount of damage you do, while others will rack up extra cash and score multipliers. The game provides you with a number of perks available for purchase, giving you passive bonuses that will change the way your game is played. For instance, I was a fan of giving myself some extra power-ups at the start because it tended to make the game a bit more visually appealing.

The game can be a bit annoying at times, because its design trips over itself. Your ship is small, and looks so much like the opposing forces that it's hard to discern where you are beside the giant lasers that it's emitting. Couple this with the massive amount of baddies on the screen, debris, missiles and power-ups, it's very easy to get lost. In a shoot-em-up game where positioning is essential, this can be a bit of a problem.

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While I would recommend Beat Hazard Ultra, it's not without its warnings. Without tweaking to your graphics and controls, it's easy to feel like it's all show and no substance. So in the interest of giving you guys the easiest time, here's some advice for getting the most out of it:

  • Play it in a well-lit room.
  • Don't hesitate to turn down the intensity of the game if you find your eyes hurting. For me, it normally sits at 50% or 75%.
  • Play a variety of levels, from slow songs to fast ones. Slow doesn't automatically mean "easy."
  • Take your time to get used to the controls, and customize them the way you want. Turn off the floating joysticks, as it's very easy for your finger to block out your ship.
  • And for the love of God, don't forget to take a break every once and a while.

Beat Hazard Ultra can be found on Google Play for $3.15. There's also a demo, which doesn't allow you to play your own songs.

Matt Demers
Matt Demers is a Toronto writer that deals primarily in the area of Android, comics and other nerdy pursuits. You can find his work on Twitter and sites across the Internet.

  • Jays2Kings

    Funny, I was setting up a touch profile for this game when I saw this article, and so far, playing with a controller is how it's supposed to played, it REALLY helps on a phone, and just a tab bit less on tablets, but still it's a game I'd recommend, especially when/if it gets controller support.

    • youareme7

      that's a shame that it doesn't support native controls, it kinda reminds me of geometry wars and seems the twin stick physical joysticks are the only way to really go.

  • ZombieJerky

    I noticed after I installed it that it said available on Xbox as well, and sure enough it was available in the Indie game section. I think it was only a dollar more. I could never get used to virtual controls on a screen (like the Android version), but playing it with an Xbox controller on a 65" TV, seizure heaven.

    Also, its nice that the Xbox version supports music streaming from a DLNA server.

    Please don't be too rough on me for mentioning the Xbox, after all this is an Android site. This guy did a good job with the game, if it wasn't for the Android version, I would have never known it was available for the PS3 and Xbox.

  • Silvus

    Or you could man up, the controls are fantastic with adjustment and practice. If the visuals are too much for you go play something else and let someone else review this gem.

    i will admit it is best on pc, or with a joystick in hand, but it stands fine on its own with the on screen controls.

    • http://www.androidpolice.com/ Cameron Summerson

      Did you seriously just tell someone to "man up" over a video game? Disagreeing with his opinion is one thing, but attempting to patronize or belittle someone over video game controls is simply absurd.

      • http://twitter.com/mattdemers Matt Demers

        Or, you know, the fact it's a game *review*.

      • Silvus

        The tone of the review was that of someone crying about the graphics causing him a headache because it was too much. There is no reason for him to review the game if it damages his head to play it. He pretty clearly shouldn't be reviewing games with flashing lights warnings. The reason being he ends up giving a review that is more about himself than the game with a negative tone throughout that will probably turn people away from what is a well put together and supported gamefor multiple platforms.

        tldr: I'd have no gripe if it was a review of the game and not a review of his poor head.

  • Tsukai

    Gotta get this for android, I've been playing Beat Hazard for over a year. Thanks to the amount of time I've played I'm able to play with the visuals at 200% on the hardest difficulty setting... that being said I now feel the urge to go play for a couple of hours.

  • hyperbolic

    It's a great game, at first I thought that the game is boring but after I played it I changed my mind fast.

  • Aluminous

    This is the best new Android game I've seen in a while. Actually, I tried it in beta and the first time I played till my battery died.