The Hunters: Episode One is a new game on the Google Play Store that looks to appeal to fans of the XCOM, Jagged Alliance, and Final Fantasy Tactics series. You take control of a team of mercenaries in turn-based missions which will earn you money upon completion. You can use that money to upgrade your squad and complete contracts that refresh every day. You can also purchase in-game currency with real money, as well.

The game takes advantage of a tablet or phone's touch screen in order to give you a really good look of the battlefield; of course, you can zoom in and out to get as intimate as you want. Each soldier has their own compliment of action points to use, which can be spent moving, attacking, or guarding choke points. The game also challenges you to complete missions with certain objectives (like not taking any damage, casualties, or finishing within a certain number of rounds), and there's variable difficulty to help out newbies, as well.

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The game's price comes in at just under five dollars, and requires 192MB of space, as well. It's up to strategy fans to determine if The Hunters is worth it.

[Via DroidGamers]

Matt Demers
Matt Demers is a Toronto writer that deals primarily in the area of Android, comics and other nerdy pursuits. You can find his work on Twitter and sites across the Internet.

  • http://www.swehes.com/ Hans-Erik

    are there IAP?

  • Adam

    I had a lot of fun with this back when I played it on iOS. Worth a go if you like the genre.

  • Gustavo Parrado

    $5 AND IAP? What's people thinking nowadays? I'm better off using an emulator and playing some gba, snes, scummv, dos, etc

    • defred34

      the iaps in here are particularly bad. sad sad day

  • RodeoBenjamin

    Hey guys, full disclosure. I'm Ben Murch, the Creative Director over at Rodeo Games who make the Hunters series. The IAP's are only in there for people who want extra credits to spend. They're hidden behind menus, and you don't need them to play the game or indeed progress through the game. We're not that kind of developer. However, if a lot of people are thinking it's totally unfair, then it's an issue that we'll address in our next game.

    • http://www.facebook.com/vivecuervo7 Isaac Dedini

      Can I just say, that as a potential customer I am now not sure if I want to purchase the game because of the IAP's. Even if they are in the game with good intentions as you described, it just looks bad. With a good looking game like this, I would happily pay up to $10 for it. I've spent a lot more on console/PC games that I play for less time than mobile games, so I don't mind paying high prices for premium products. BUT, when I pay for a product, I don't want to have to pay again, or even have that hinted at. If you're really after extra money from me, then release an expansion pack and I'll probably buy it if I enjoyed the game. But IAP's? Stay away from them, even just for the image it presents.

      • etheri0n

        I totally agree with Isaac

    • http://twitter.com/misterE33 Mr E

      I'd have to agree with the sentiment about having an initial cost *plus* IAPs. It seems like just one or the other is more acceptable to a lot of people. I can understand the desire to essentially let people pay you more if they want to (for extra goodies, etc). I'm not sure of a way to do that without getting stamped with the "IAP" stigma though.

      In any case, kudos to you for coming here openly and explaining things, instead of setting up a fake account to troll the comments.

      • RodeoBenjamin

        Thanks for the comments. Have to say, you lot are a lot more polite than most other forums/comment sections we've been in!

        Issac, totally understand your concern on IAPs. All I can say is that it's only one screen that's so out of the way, most players don't even realize it's there. We never flash up IAP screens as you're playing or anything like that. Unfortunately most mobile customers aren't as generous as you when it comes to paying for game, and see $5 as a fortune. Therefore, the IAP's are a necessary evil to keep our studio running.

  • Johan Appelgren

    So, what on earth does the game need the following permissions for?


    Doesn't sound like something a game, or most apps, would ever need.

    Also, is this one of those games where you don't need to use IAP but if you don't you have to be willing to grind for ever and ever to be able to progress?

    • RodeoBenjamin

      Hi Johan, you're right it isn't necessary and we're changing that for a fix which'll hopefully be out later this week.

      This is our first game for Android, and we used a middleware platform for some stuff which recommended all those permissions were switched on. Apologies for any concern, we're addressing the issue.

      As far as the IAP go, you don't need them to progress. There's no grinding. We've balanced everything so that the stand alone game you buy doesn't require any extra spending.

  • Mr.Jarvis

    Kudos to the Dev for being so responsive.