06
Nov
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Just in time for Halloween election night, the original paranormal investigators are ready for another round on Android. But hold on, would-be busters: this ain't no ordinary mobile cash-in.  Ghostbusters: Paranormal Blast is an augmented reality mobile cash-in. The core gameplay is finding ghosts though your smartphone camera (AKA Ecto Goggles), zapping them with your handy dandy nuclear-powered Proton Pack until they're weak enough to catch in a regulation Ghost Trap. For proper ambiance, try to find a high-class but antique hotel, or an abandoned firehouse.

The more interesting bit comes from the game's integration with Google Maps: calls for ghostbusting come from real addresses in your area, as if you were a Ghostbusters, Inc. local franchise. Of course, you don't have to actually go to the addresses to play; the ghosts just appear wherever you happen to be. Your captured baddies are stored in a vault for you to observe later. Clear out an area and you can battle the Stay-Puft Marshmallow Man (though for some reason, you can't cross the streams).

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Ghostbusters: Paranormal Blast is $1.99. Not bad, considering its abundance of in-universe jokes and quasi-localized content. Too bad it's got an in-app payment system: all objectives earn you petty cash and "buster bucks." Upgrading your equipment uses cash, but you can by convert Buster Bucks into cash at about a 1:5 ratio. In-app purchases through Google Play are expensive, at about $1 per 200. Boo. I thought the Ghostbusters were supposed to be broke - with this kind of payroll, they could afford an address on 34th. 

Jeremiah Rice
Jeremiah is a US-based blogger who bought a Nexus One the day it came out and never looked back. In his spare time he watches Star Trek, cooks eggs, and completely fails to write novels.
  • hush404

    I think I remember seeing this long ago, but then they were only doing it for iOS... glad it's come to android. :)

  • jasonwuzthere

    So it has in app purchases and upfront costs? That's a pretty hefty cash grab, IMO.

  • Lucy

    Really crappy games have trailers that show almost no game play. And the sick bastards charge you twice. Upfront and inapp. That is a definite and final no from me!

    • http://codytoombs.wordpress.com/ Cody Toombs

      Let's add, even the trailer was awful.

  • http://www.facebook.com/francois.roy.3958 Francois Roy

    This piece of software junk ate through 75% of my HTC One X battery in 30min.

    Aiming is awful. Even the Ghosbusters song is absent!

    They couldnt afford to license a single 30 years old song?

    • http://twitter.com/misterE33 Mr E

      geez, i assumed that's where the upfront price was going. lame. i'll just wear my jumpsuit and proton pack, and use the built-in camera

    • carbonated_turtle

      This doesn't surprise me. I'm still waiting for the first good AR app to be released, but after several years, I'm not holding my breath anymore.

  • http://www.gvblog.com/ Greg Virtucio

    But imagine Google Glasses with app!

  • http://www.facebook.com/profile.php?id=1746542382 Roman Ševčík

    f*ck why Nexus 7 dont have back camera?