24
Sep
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We've been covering the OUYA since its original debut as an ambitious idea on Kickstarter in July. Within a month, the campaign had raised an astounding $8.6 million. We've also heard that OUYA is partnering with Square Enix, will include OnLive support, and a whole lot more (thanks to Founder Julie Uhrman's AMA on Reddit).

After a brief pause in OUYA news, Uhrman recently published a post to the official OUYA blog, giving readers a "full update" on the project. The post, titled "the train keeps on rolling," explains just about everything from details surrounding the status of manufacturing, to developer relations, to plans for the fit and finish of the final product.

According to the post, the OUYA team's inbox is "packed full" of emails from developers eager to bring their games to the device, whether they are finished products, works in progress, or just dreams. The team boasts that pre-orders continue to roll in, making a "perfect marriage" between a large audience and a large army of developers bringing quality gaming experiences to the platform. Developers, according to the post, should expect SDK access some time in December.

The post goes on to explain that the manufacturing and supply ducks are all in a row, and that the team is working with their design-manufacturing team to finalize circuit board layout and the CMF or Colors, Material, and Finish of the device.

Muffi and I just got back from Taiwan and Hong Kong. We met with manufacturers and suppliers — all eager to bring OUYA to the world. We’ve decided on our design-manufacturing team, and we couldn’t be happier. We’re now finalizing our circuit-board layout, overall design, and what’s referred to as the “CMF” – colors, materials and finish.

Here are just some of the small, but important, questions we’re answering:

“Where will the circuit board rest within the console itself?”
“What’s the thermal impact within our little box?” (How do we keep it from getting too hot.)
“Where do we position the WiFi antenna for best performance?”
“Just how will the box open from the top, and what’s the first reaction we want our backers to have when they open it?”
Finally, we are beginning to test each controller button, grip, and stick with not only our manufacturing partners but some of our developer friends (thank you Adam and Zach!). Again, YOUR input into this process has been highly appreciated:

You inspired the O-U-Y-A button scheme
You helped us nail down a precision D-Pad
You cemented the importance of four triggers

The team, in collaboration with Yves and fuseproject, is also addressing user interface, striving to make "game discovery – as well as the overall OUYA experience – something simple, new, and beautiful." The software development team is reportedly expanding as well.

Next on the agenda is prototype production and testing. In the post, Uhrman also advises Kickstarter backers that they'll be receiving a survey including username reservation before the end of the month.

Overall, it sounds like the team at OUYA is indeed busy, and working hard to ensure that OUYA's launch is a success. Uhrman predicts that launch is right on schedule, and OUYA's manufacturing is set to meet and exceed pre-orders. To see the full post, just head over to OUYA's blog, linked below.

Source: OUYA

Liam Spradlin
Liam loves Android, design, user experience, and travel. He doesn't love ill-proportioned letter forms, advertisements made entirely of stock photography, and writing biographical snippets.

  • Kenny O

    So looking forward to this....

    • hush404

      Same here :)

  • ari_free

    Lots of questions but very few answers. Reminds me of Notion Ink.

    • jbo1018

      Seems like a lot more answers than notion ink ever gave. They also don't seem to be spewing huge promises that probably can't be kept. Just trying their best to keep the show on the road and let their backers know progress is being made. The fact that they have official partnerships with well known game developers I think gives them a good chance at success. However, only time will tell.

      • ari_free

        Game developers won't help them create working hardware that will actually ship. Then there's onlive...OK

        I don't know. They make it sound like everything will be just fine and wonderful when the reality is much more complicated.

        • NIGTIGTITS

          I think it's a safe bet to say they're more in touch with the reality of the process than you are. What with them actually BEING INVOLVED with the process and whatnot. Just some food for thought.

  • http://www.facebook.com/paul.tobeck Paul Tobeck

    So looking forward to this, but...
    I'm not holding my breath for an April release, maybe more like June. Why?
    First, no project ever goes on schedule. There are always manufacturing issues, design tweaks, material changes and shortages, etc.
    Second, sounds like there's a bit too much crowd-sourcing going on. Like an artist with a painting, there's a time to put the brush down and be finished. Take charge and make the damn thing. Save some of the suggestions for version 2.
    Third, some of those questions she's posing I thought would've been answered by now. I hope I'm misunderstanding what she's saying.
    Don't get me wrong, if I'd had a Hundo to drop on something I wouldn't see for nearly a year, I would've been a backer. I'm excited as hell to get my hands on one of these and just hoping this all works out as planned.

  • tjennhw

    I love the idea, but before this will come out (and even some before the kickstarter started) people will have phones their pocket with hdmi output with the same gpu.

    • Nashoba Darkwolf

      You forget that this system will be OCed to a much great core clock frequency and GPU clock frequency than any tablet and phone on the market today and probably for another year. The settings on your phone are to reduce power consumption, this device doesn't have such an issue. Moore's Law aside, I am betting that we can see a 2x increase in GPU core clock from 520MHz to 1.0-1.2GHz, as well as a 2x increase in the CPU core clock frequency from 1.6 to 3.2GHz per core.