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Last Updated: August 2nd, 2012

You may remember that a few days ago, Double Fine Adventure (the studio behind Psychonauts and Day of the Tentacle) did the impossible, far exceeding their project's $400,000 goal on Kickstarter in just over eight hours (the project has raised over $1 Million with 26 days to go). Initially, Double Fine planned to invest extra proceeds in developing the studio's latest game for other platforms, with iOS and Mac being priorities.

Tim Schafer, Double Fine's founder and an industry veteran, posted an update to the Kickstarter page today, announcing that the game will have support not only for Android, but for Windows, Mac, Linux, and iOS. Additionally, the game will have localized language support for German, French, Italian, and English-speaking users.

According to the team's Kickstarter page, the game will be developed over a six-to-eight month period, and will be a "classic point-and-click adventure."

Double Fine's decision to fund its latest game (and accompanying documentary) using Kickstarter is interesting for a few reasons. First off, the studio plans on having a private online community for backers, where those who funded the project can submit suggestions and thoughts "about the game's content and direction." This adds a significant amount of user interaction and transparency to the project.

Tim Schafer also explained why a crowd-sourced funding solution such as Kickstarter makes sense for a game studio like Double Fine:

Big games cost big money.  Even something as "simple" as an Xbox LIVE Arcade title can cost upwards of two or three million dollars.  For disc-based games, it can be over ten times that amount.  To finance the production, promotion, and distribution of these massive undertakings, companies like Double Fine have to rely on external sources like publishers, investment firms, or loans.  And while they fulfill an important role in the process, their involvement also comes with significant strings attached that can pull the game in the wrong directions or even cancel its production altogether. 

Double Fine's strategy not only proved successful, but may pave the way for future indie game developers looking to get a project off the ground by turning to the end users.

So far we have almost no details about the upcoming game, but given the studio's reputation, users can expect something awesome. We'll be here to report on any details that emerge, but in the meantime, check out the official Kickstarter page (linked below) for more information, or to donate.

Source: Kickstarter

Liam Spradlin
Liam loves Android, design, user experience, and travel. He doesn't love ill-proportioned letter forms, advertisements made entirely of stock photography, and writing biographical snippets.

  • soapisclean

    Yesssss this man is a legend. Their game is going to rock.

  • pepperonijack

    Double Fine didn't make Day of the Tentacle, Lucas Arts did (way before Double Fine was ever created). Tim Shafer however worked on Day of the Tentacle and most of the awesome adventure games Lucas Art made in the 90s (like Monkey Island and Grim Fandango).

  • Noodles

    Amazing. P&C games are finally kicking off on android! Skygoblin will be releasing The Journey Down March/April/May time, Aminata are looking at releasing Machinarium, and supposedly Revolution Software are bringing Broken Sword DC to android!

    I was emailing the creator of Tornin's Passage and he had the glum news that Activision are basically sitting on all of the old Sierra licences. So it's great to see indie's picking up the slack from these large companies (who clearly don't see the adventure game market potential picking up due to touchscreen devices. And who smell).

  • http://www.academia-nutcrackers.com Sven Enterlein

    Damn, I always forget to back when I'm home.... I shall do it latest this weekend!!!

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