You may have already played this game on a computer or an iDevice, but it has recently made its way into the Android Market and is really worth a mention. We don't usually cover many hidden object games here at Android Police, but The Serpent of Isis by Big Fish Games really has something captivating about it. Not only is it challenging to find the objects you're looking for, but the whole game ties very nicely into an interesting and suspenseful plotline. While this is the idea behind nearly every game in this genre, not many can do it well.



The whole game is centered around finding The Serpent of Isis, an ancient Egyptian artifact that your grandfather found several decades ago. It was stolen by a group of thieves, and you've had no luck in tracking them down until you receive an anonymous tip on their whereabouts. This sends you into a race against time, as you search for clues that could ultimately lead you to the treasure you seek to find.

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Sounds pretty interesting, right? As the story progresses you'll find yourself in a number of different places, searching for objects and clues that will unlock the next location. Admittedly, most of the stuff you're required to find has no connection to the story whatsoever, but the items you do need are among them.

Some items will be added to your inventory and can be used to find other objects, or can be combined to help you with quests. These mini-quests are simple, but I feel like that brings a fresh spin into the mix. Just when you get tired of searching for objects, you'll enter a mini-quest and have to piece together a puzzle or unlock a safe. This really brings everything full-circle, and adds to the Sherlock Holmes feeling that this game emits.

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In addition, if you're looking to just relax and find some objects, you can play the whole game in 'Relaxed Mode' which completely turns off the timer.


The Serpent of Isis isn't just the ordinary tap-to-find hidden object game - it offers so much more and really goes in-depth to intertwine with the story. Not only  are you finding objects, but you're finishing puzzles and quests, all to unlock a bit more of the story. I'm usually not too fond of titles from this genre, but this one really drew me in.

The only negative thing I have to say is that the sales tactics are a little misleading. Aside from a disclaimer in the description, it appears that the entire game is free. However, it's just a demo and you have to pay $3.99 through an in-app purchase to access the full game.

Hit the link below if you're interested:

Brandon Lancaster
Brandon says he likes to live life on the edge. By that he means eating ice cream for breakfast and wearing house slippers to class. Aside from all of the ballsy action he partakes in, he's a mass communications student that spends much of his time studying or tinkering with his phone.

  • http://codytoombs.wordpress.com Cody

    Hmm, in a way it's good to see a company come to Android that's fairly well known for decent casual games...on the other hand, with it being Big Fish Games, it means that once they've got the codebase more or less stable, they will be spamming the market with tons of virtually identical games. Just look at their website for PC games and you'll see that they actually release a couple games every week. They just have a small team of people who write a new back story and create a new graphical theme for each new game. This doesn't mean people won't like this game or others they create (my mom loves some of the match-3 style of games they've made), but there's a certain if-you've-played-one-you've-played-them-all issue with their products.

    • JT

      Cody, you quite off base here. Big Fish is a publisher of content and a developer, and this game was developed by a studio somewhere else in the world. They themselves probably only create a handful of games per year, but publish content quite often, and from hundreds of studios.

      • http://codytoombs.wordpress.com Cody


        It's true they are also a content publisher for other developers, I never said they weren't. It's also technically accurate that another development studio did the programming, GameGo Games...at least, that's the producer of the original game, I can't find evidence they did the Android port.

        None of that makes the point less true. Whatever the reason for GameGo to publish to the Android market under the name of Big Fish Games instead of their own, it just shows that many of these other studios will be doing the same. Also, just look at a list of the completely original games that come out of them, it fits my description exactly. Btw, trust me, they produce more than only a handful of games per year. Also of note, they do direct a lot of the development from these other studios, and again, a lot of it is based on a single code base that's re-used very heavily.

        Everything I said was true, I just left out fine grain details that weren't important to the point. There are simply times when it's not worth being overly specific.

        • JT

          Big Fish Studios, including their northern studio in Vancouver, produce (develop) somewhere around 6-10 titles a year. They are a distributor and publisher, and I'd say it's inaccurate to assume that a majority of their developer partners share the same code base. In fact, I'd say some would likely be insulted by that assumption. Trust me.

        • JT

          Also, you mention that Big Fish has a small team dedicated to creating new back story and new graphical themes for these games...which flys in the face of your next comment about another studio creating the content...for PC to begin with. Anyhow, you're certainly correct that the content can get watered down and share similarities...but there are a lot of small studios making these games and I'm positive they would appreciate credit where it's due, and not be relegated to "some small team at Big Fish".

  • Matt

    never bought an in-app purchase, never will. i want everything paid up front and to never have to worry if i can use the purchase on another device.

  • dward2828

    Gnex not compatible :-(

  • Dan

    I have a different view on in-app purchases

    I think that the price shouldn't say free - I think it should say IAP or something to that effect and here is why.

    I quite often want to try before I buy (and the 15 minute return window is a broken concept with most decent games then connecting to another server to download a 300+mb add on pack) but what I quite often find is that then I have to repeat the levels I played in the demo in the paid game and worse, when I download the paid variant I have to download the add on pack again and then I end up with two apps on my phone so I have to go un-install the demo. Whats more, the app statistics suffer as you end up having 75,000 downloads of the demo and 25,000 downloads of the full game. Really they are one and the same and should have been combined.

    The IAP model of demo -> full is a much better idea, try and if you like upgrade to buy. After activation you can continue your game.

    The problem lies with the shiesters that want to disguise the app as free only to make you pay to continue playing.

    We just need google to change the market rules on declaring in app purchasing and categorise/advertise this a bit more clearly in the app market and I think we will be sweet.

    We should also define games that need IAP to continue playing vs games that have IAP for upgrades that make the game easier. This is difficult I know but its an important distiction.

    This is just my opinion of course...

  • ChumbleSpuzz

    Am I the only one who saw the icon and instantly thought it was an Evil Dead or Army of Darkness game?