Adobe Flash Player and Adobe Air are part of a platform that has proven revolutionary for web content and user experiences since its creation. That platform is about to get a major update, coming in "early October," which introduces Stage 3D, an architecture that promises hardware-accelerated rendering at 1000x the speed of Flash Player 10.

Adobe also boasts support for theater-quality HD video, native 64-bit optimizations, and HD video conferencing in the upcoming release. Adobe is so confident in the new iteration of Flash Player 11 that they have dubbed it the next-generation console for the web, bringing "unmatched consistency" and the ability for developers to implement their games and apps on a wide range of devices more easily than before. The updates will be coming to just about every web-enabled device out there- Android, iPhone, iPad, Blackberry Playbook, Windows, Mac, and connected TV devices, making Adobe's "1000x faster" claim all the more impressive.

Whether Flash Player 11 and Adobe Air 3 live up to the billing placed for them remains to be seen, but it sounds as though the two have a very promising future.

Source: Adobe Blog

Liam Spradlin
Liam loves Android, design, user experience, and travel. He doesn't love ill-proportioned letter forms, advertisements made entirely of stock photography, and writing biographical snippets.

  • Andrew

    iPhone and flash?? Really?

    • http://www.liamspradlin.com Liam Spradlin

      According to Adobe's blog, yes!

    • Heywud Jooblowmeh

      I believe this is if the developer actually purchases a Flash Media Server, which is around $4,500.

      Then again this could be something new and I must be missing it.

      • Someone

        No, it's Adobe AIR. Basically a run-time library for ActionScript. It's basically an "exe" wrapper for Flash applications.

        The Flash Media Server is just for movies like how Skyfire does it.

  • http://blog.swfjunkie.com Sandro

    As a flash developer you can target iphones through apps. Adobe built a tool that converts flash bytecode to native code on ios. That's why iPhone is mentioned as well.

  • Andrew

    Did apple ban any such tools? Could've sworn they did.

    • Someone

      They did. They repealed that particular restriction a year or two ago. They realized that if they didn't, they'd be targeted last -- and the appeal of the device goes down (people say "why don't you have it already?", and then wonder why they paid twice as much as android users do for their hardware)

      I mean, would you write (with only minor visual / UI tweaks, but core engine remains the same) ActionScript code and develop for: All desktops, WP7, Android, WebOS, GoogleTV -- or write code for just one platform and re-write it from scratch for every other platform? As a developer, I want maximum exposure as soon as possible, so I'd write it in AIR if it satisfies my needs.

  • Lorenzo in a Benzo

    Says Flash on IOS via Adobe Air on their site.